For more recent releases click here
5.9 Released 08 Dec 2015
- Added new challenge mode: Pinball. Only wall ricochets count for score, 2 minute time limit.
- Added new challenge mode: Teamwork. You can't hit enemies and bot teammates can't pick up dodgeballs, so you must pass to them in order to score Assist points.
- Added rule option: No ball pickups (prevents player from picking up a ball)
- Added rule option: no bot passing (bots won't try to pass)
- Added rule option: assist score (Player / Team score increment for getting a KO assist)
- Added rule option: floors turn balls neutral
- Added rule option & game modifier: No Power Cube Throws. You can only throw the cube a short distance, removing passing as a strategy in Capture The Cube.
- Added new rule: no bot boosting
- Fixed players getting stuck ‘Connecting’ unless they specified a network region
- Fixed num lives not being set properly if starting new match after resetting a challenge
- Fixed Arcade mode starting instantly if starting after resetting a challenge
- Changed ‘local network’ name to ‘custom network’
- When connected to a Photon Region, shows region name instead of IP address in bottom left of main menu
- Improved readability of network option drop-down
- Fixed crash if Steamworks failed to initialize and a player with Items entered your game
- (probably) fixed issue where Cube Capture would trigger multiple times on pass into capture zone
- Fixed Grand Prix with time limit showing ‘Finish!’ for all checkpoints
- Fixed rules with more than one modifier requirement not applying correctly if one of the requirements involved a player type (humans / bots)
- Many score rules can now be selectively applied to player type (humans / bots)
- Fixed ESC sometimes failing to close main menu
- Fixed error where clicking on a player in the players list would break and create a jumbled list of actions
- (perhaps) fixed issue of players needing to enter dx9 launch option on computers that don't support dx11
- Fixed non-master-clients having round victory count not updated on round end
5.8 Released 19 Nov 2015
- Added Item Shop where you can directly purchase cosmetics. If item is submitted via Workshop, 35% of revenue goes back to workshop item creator.
- Added StatBrag items, each of which is specific to a KO type. Owning a StatBrag item shows off your KO counts for specific trick shots to you and your victim. They don't need to be equipped.
- Added purchaseable Mystery Box which provides one random cosmetic and one random StatBrag. StatBrag items do not drop in-game and can only be bought from Store, Marketplace, or traded.
- Excess inventory items will be equipped randomly on AI bots (in singleplayer, and in multiplayer if you're the host)
- PowerUp Icons now display the powerup type
- Overhauled crafting interface, makes recipe ingredients and results more clear
- Improved most item icons
- Can pause during bot matches
- Wunderkind no longer hsa opaque eye texture occluding eye animations
- Mode bots not correct vertical aim so much when close to target
5.7 Released 08 Nov 2015
- Added new set of Workshop items contributed by players
- Fixed bug with trying to download inventory item without a background or text color
- Fixed Mega Head rendering without face
- Adjusted bot lighting in Trifecta
- Improved color distribution on Rainbow Trail
- Death Spiral throw FX tints your player color
- Item descriptions shown updated item icons
- Removed decal clipping on Mecha body
- Improved icons for various items
5.6 Released 01 Nov 2015
- Added new level "Trifecta"
- Bot accuracy improves when throwing a ball passed from human teammate
- Controller no longer rumbles if another bot / player is throwing
- Improved color on equalizers
- Changed power cube texture
5.5 Released 24 Oct 2015
- Trading Card level grants bonus XP. 5% per level (foil = 30%)
- Added trading card level & badge as well as XP level to profile screen
- Added trading card badge to end-round profiles
- Fixed num lives not being set correctly for non-host players (e.g. in Attrition mode)
- Fixed catch score bonus and mid-air bonus multipliers not working in Arcade
- Fixed some perks appearing in Arcade store even if they were already bought / equipped
- Fixed online opponent players sinking into ground if they didn’t move after spawning
- Fixed self-explosion when quitting match in progress
- Now Hides kill alerts when menu is visible
- Fixed missing button on Profile / Customize screen
- Fixed around the world not working
- Fixed blank row in stats / KO’s where Default KOs should have been
5.4.6 Released 20 Oct 2015
- Robots now tilt their head in direction of target / aim (multiplayer opponents and bots)
- Made the Big Throw perk in Arcade larger
- Further improved chat formatting
- Mode workshop: increased score limit up to 10K
- Mode Workshop: Expanded range of available percentage values
- Time Trials leaderboard shows formatted time instead of milliseconds
- Fixed multikill stat not incrementing
- Fixed easy bots getting too close
- Fixed match list panel sometimes failing to load when public challenge match or other mode without a ‘team’ rule was listed
5.4.5 Released 17 Oct 2015
- Fixed chat showing up in clear color
5.4.4 Released 17 Oct 2015
- Fixed bots sometimes spinning in one spot due to too low of a waypoint advance threshold
- Fixed bots not throwing into Spawn when there was no spawn barrier
- Chat log is larger and formatted better (more narrow, accommodates multi-line)
- Chat log is persistent between matches
- Chat input is preserved across matches if you don’t send it before level is changed
- Nerfed XP gain from bloodlust multikill
- Increased aggressiveness of Grand Prix bot leaders
- Fixed game showing game rules when joining classic match in-progress
- Fixed bug where hitting ESC to close Controls panel doesn’t save remapping
- Fixed issue where FFA matches with no time or score limit would end on first KO
- Fixed issue where match votes on Custom Modes would not work properly
- Fixed passed vote result being cleared if host opens match settings menu for the first time after vote passes
- Fixed obsolete rules not being cleared and affecting next round after a vote change
- Better notification if you try to start a match settings vote but are not a round starter
- Chat widget and round score still visible even when accessing in-game menu panels
- Countdown now occurs before start of time trials
- Custom match specifying ‘Num Teams = 1” without “Allow FFA menu option” will correctly start as FFA match, not as a 2 Team match
5.4.3 Released 13 Oct 2015
- Added controller rumble support
- Fixed blank screen when starting multiplayer match
- Fixed error when navigating team select popup with controller
5.4.2 Released 13 Oct 2015
- Added Steam Controller support
- Replaced controller plugin (now using InControl). This massively extends the number of supported controllers
- Made menu navigtion with controllers much friendlier
- Fixed weak jetpack in Air Raid
- Fixed power slide being un-rebindable
5.3.2 Released 05 Oct 2015
- Fixed controller bug: selecting game mode wipes out match settings list
- Fixed controller bug: hitting a button while in the match creates null ref error
- Fixed controller bug: Being unable to navigate within mode edit panel using the controller
- Fixed Arcade re-using previous match scores
- Updated Steamworks plugin to 1.34
5.3.1 Released 02 Oct 2015
- Fixed many trick shots registering only as 'mid-air'
5.3 Released 01 Oct 2015
- New Challenge: Time Trials! Race 3 laps around any of the areans and compare best racing times on leaderboards
- Made BotPlayer spawning more efficient
- Match settings panel will now show game rules when hovering over a mode
- MidAir KOs can now take precedence over other special KO types if assigned a higher score value
- Screen reflections are slightly more efficient
- Fixed game reaching bad menu state if toggling off Team panel with change team key
- Bonus scores (on Fire, extinguish, multiKill) can now have effect if base score value is <= 1
- Fixed: multikill audio wasn’t playing
- Fixed improper match options (num players, bots, modifiers) appearing in online multiplayer challenges
- Added new rule: Lap Score (For scoring points on completing one lap of checkpoints)
- Leaderboard now appears for duck hunteer
- Fixed errors (including improper score resetting) on Arcade Victory
5.2.1 Released 28 Sep 2015
- FFA Elim updates header display of user round victories
- Hoop Defense now shows only round victory count, not irrelevant match score
- FFA elim shows individual players alive on top-left rank long
- Attrition shows number of lives left on top-left rank log
- FFA elim scoreboard shows round victories in score column
- Spawn Point for ‘Hunted’ team is now inactive in Hunter v Hunted mode
- If a mode has a set number of rounds, displays cumulative Match Score on main scoreboard instead of Round Score (e.g. Headhunter)
- Spawn barriers turned off in Headhunter
- Fixed improper synching of num rounds completed, resulting in modes that use specific number of rounds (e.g. Headhunter) never incrementing round or declaring full match victor
- Headhunter and Kart Race can be played in FFA mode
- Team Attrition rank log shows each team’s count of players remaining in match, not just currently alive
- Team Attrition and Headhunter immediately updates rank logs with num lives / players remaining
- In FFA modes where num rounds is finite and cumulative match score determines victory (e.g. FFA Headhunter) match score is shown in rank log instead of round victories
- Prevented Avenge kills from being counted as multikills
- Added ‘Score’ suffix to custom KO score value rules to prevent confusion (e.g. Poison Ball powerup and Poison Ball score)
- Added missing font to fix blank notification bar during Arcade
5.2 Released 26 Sep 2015
- Fixed performance issue caused by synching scores over room properties
- Fixed errors occurring when passing to friendly teammates
- Lobby now displays title of custom modes, instead of 'Create New'
- Turned down glow slightly
- Fixed Arcade score multipliers being too high
- Discards manually-set values in Match Settings panel if they are still visible, but no longer valid
5.1 Released 26 Sep 2015
- Fixed all players being added to EU server unless they specifically chose Server:Best in network options
- Fixed being unable to score points as the Kingpin
5.0 Released 26 Sep 2015 "Remix Update"
Features
- Create, share, and play your own custom game modes using the new Game Mode Workshop
- Go to Workshop / Create Mode to see list of templates
- Use large number of available game rules to tweak almost any aspect of the game
- Copy, edit, play, and publish to the Steam Workshop
- Browse the Steam Workshop to download others' custom modes
- Start an online match using a custom mode and other players can join freely
- Bot AI will automatically adapt to custom game rules
- Added many new Expert game modes (switch room type to 'Expert' to see them & custom modes)
- Galaxy Jam - Hoops with Jetpacks, Pogo Jumps and KO bonus scores
- Duck Hunter - (Challenge Mode) score Duck Hunt KOs with boomerang ball against jetpack enemies
- Attrition - Elimination but each player has 3 lives
- Lasers v Jetpacks - One team has laser balls, the other team has Jetpacks
- Hoop Defense - One team is trying to score a Hoop, the other must stop them for 60 seconds to win round
- Headhunter - Elimination but you can only win by scoring the most KOs
- Kart Race - A pure racing mode with no dodgeballs
- Hunters v Hunted - One team must survive for 60 seconds, the other team must eliminate them.
Gameplay
- Blocking defaults to off, but can be enabled via Arena Modifier on match settings panel
- Shortened distance required for Air Strike and Duck Hunt KOs
- Increased distance requirement for Top Gun
- MultiKill is now a score bonus (like Combo or On Fire) instead of its own KO type
Improvements
- Updated to DirectX 11 for increased performance
- Menus made more readable ( less transparent)
- Improved glow
- Improved screen reflections
- Improved bot gibs
- Hard bots won't just move towards you when they have a ball and are targeting you
Bug Fixes
- Fixed issue where turning off bot gibs didn't deactivate them
- Fixed spawn shields in Elimination fading before round started
4.3 Released 14 July 2015
- Added achievement progress notifications for match-winning-related achievements
- Added gameplay tips at the start of match countdown
4.2 Released 11 July 2015
- Fixed bug in customize menu, wasn't able to equip items or return from menu
- Only auto-switches host if 5 consecutive bad pings
- Only auto-switches host if it finds another player with < 100 ping
- Added players panel to co-op challenges
4.1 Released 9 July 2015
- Added host's ping to room list in Find Match panel
- Automatically transfers host to best ping player if current host ping over 100
- Will AFK kick people if they are on an unassigned team, waiting for match to start
- Improved end-round scoreboard for multiplayer challenges. Now shows top three players' contributions and accurately displays the total team score
- Multiplayer challenges now respect the player limit
- Removed 'Show Advanced Options' on create match panel, now simply shown as 'Expert Room on/off'. This allows you to explicitly create an expert room even if you are not playing any expert modes (good if you want to attract high-level players)
- Multiplayer challenges now autorestart at end of match
- Air raid opponents increase with number of humans
- Fixed bots in Reactor not being able to go all the way to the far back wall
- Can equip inventory glasses from inventory screen like all other cosmetics
4.0 Released 3 July 2015
- Co-op challenges & leaderboards. When creating a multiplayer match you can now select Horde, Airborne, Juggernaut, and Air Raid with 1-4 players. Note: you will need to turn on 'Expert Options' in the create match panel to see these options listed.
- Expert Rooms: all multiplayer challenge rooms will be flagged as 'Expert Rooms'. These are hidden by default in the Find Match panel so as not to interfere with new player experiences. However, you can make them visible by checking the 'Show Expert' box on the panel. Quick Play will not place you in an Expert room). The main goal of this feature is so that in the future I can enable all kinds of unusual settings that are fun for experienced players but would be confusing to new players.
- Fireballs no longer turn neutral after one bounce. They do lose their fireball power after one bounce.
- The Kingpin can now accumulate powerups while they are the kingpin, instead of having their auto-granted powerups wiped out. Additionally, in Team Kingpin the player is granted Homing Dodgeball instead of Boomerang to encourage team passing.
- AFK timeout kick after 5 minutes
- Game checks for availability of new multiplayer compatibility version when loading Multiplayer options, to prevent confusing fragmentation of playerbase
- If name has only symbols and would otherwise appear blank, it will appears as 'Player'
- Fixed wheel not rotating on multiplayer-synched bots
- Fixed new cosmetic items not getting proper illumination
- Handles Steamworks login fail more gracefully
- Fixed issue with room name not appearing on in-game menu
- Colliders removed from ceiling light boxes in Airborne and Chasm
3.8 Released 10 June 2015
- Fixed players and bots occasionally spawning in incorrect places, resulting in perma-shield and being unable to pick up ball
- Added eight Arcade perks: Ball Magnet, Assassin, Air Brake, Quick Trigger, Dance Party, Zombie Insurance, Harmless Catches, and Chrono Boost
3.7 Released 08 June 2015
- Fixed big head mode only making faces bigger
- Fixed hats being visible, obstructing view when looking up
- Arcade bosses equipped with better outfits
- Added 'Market' shortcut item in Inventory panel
- Can equip items directly from inventory
3.6 Released 04 June 2015
- New Cosmetics: an array of hats, wheels, heads, bodies and glasses are now droppable and craftable. Craft 5 advanced parts to randomly receive one of the new uncommon+ items
- Fixed ground pound cancelling jump charges while grounded
- fixed clan decal video option not appearing in video settings list
- Improved performance in Octagon by removing unnecessary mesh colliders on wall lights
- Giving Kudos to bots not transmitted to other plaeyrs
- Lowered default score limit for FFA Hoops
- Fixed replay capture command triggering from assigned hotkey while in chat
- Garage customize head / heat will zoom in
3.5 Minor Release 26 May 2015
- (Please note: I had to reset Player Prefs in this version. You will need to re-adjust sensitivity, video settings, and player customization. But stats / scores / XP / items are preserved)
- Added gif replay recorder (default key: F5, enable from Options / Video / Replay Quality)
- Decals will drop, can be equipped for display on back of bot, traded, sold, or crafted into random Advanced Part
- Added separate video prefs for volumetric lights & laser lights
- Fixed arcade bots getting bumped out of spawn and clustering for same target ball
- Option to disable Clan decal downloading, may be causing timeoutDisconnects
- Fixed rainbow ball trail not having icon showing
- Fixed cosmetic items not showing their name in garage or crafting panels
- Fixed visualizer and windowed mode starting with blank preference labels
- Increased default score limit for random mode Team Deathmatch, increased for random mode FFA deathmatch
- When you craft an inventory item, will unequip it if it's the last one of that type you own
- Fixed game launching in fullscreen on first startup, even though default pref state is windowed
3.4 Minor Release 21 May 2015
- Added new Playlist Manager panel (Options / Audio / Playlist). Disable songs or change per-track volume
- Built-in soundtrack, songs downloaded from Workshop, and custom audio files now merged into one master playlist
- Added hotkeys for next track (N) and going back one track (B)
- Button to browse ready-to-use Workshop songs (Options / Audio / Playlist / Browse)
- Inventory panel now shows item quality
- Game can handle mid-session inventory schema changes more gracefully
- Fixed 'Training Over' menu having bad header layout
- Fixed phantom throw not working until you collect a ball
- Fixed pathing issue for bots on Chasm
- Fixed clan tag not clearing if you switch back to no clan
- Made catch cooldown happen in realtime instead of slow-mo time in Arcade (was causing missed catches)
- Prevented arrows keys from also navigating buttons if you use them in a text entry field
- More reliable downloading of leaderboard username info
- Fixed checkpoint alert messages showing your last special KO type
- Fixed checkpoint saying 'finish' in red text if restarting in same level
- Fixed 'slo-mo catch' powerup window lasting way too long
3.3 Minor Release 11 May 2015
- Rebuilt Player panel as a two-list layout instead of buttons that were missing text
- Increased mouse sensitivity range and added fine sensitivity adjustment slider (auto-converts from previous sensitivity setting)
- Fixed mouse cursor disappearing if suddenly disconnected from room, requiring force quit
- If you are unexpectedly disconnected it provides the reason on the main menu, bottom-left corner
- tweaked some lighting / glow / texture settings
- fixed leaderboard buttons missing labels
- Removed raycast that may have been causing crash
3.2 Minor Release 08 May 2015
- Restored flatter textures for remaining arenas
- More performance improvements, especially for volumetric lights
3.1 Minor Release 07 May 2015
- Fixed hang on Arcade victory screen
- Added item drops back to OSX Users
- Added new video setting for enabling / disabling reflection probes (prev option now 'screen reflections')
- Restored flatter textures to most arenas
- Removed unnecessary memory allocations that were hurting performance
- Made LED array animations and music responsiveness more dynamic
- Fixed bot pathfinding glitch on upper walkway in Vortex
3.0 Major Release 01 May 2015
- Added Steam Workshop support. Create, share and download ready-to-use items or submit new cosmetic items to the game and potentially earn revenue
- Added random item drops (sorry, temporarily not working on OSX) As you play, you'll randomly be rewarded with crafting components
- Added crafting system. Combine your crafting components into more advanced parts and cosmetics that can give you special ball FX or On Fire FX. Many more cosmetics to be added over the following weeks and as workshop content grows.
- Updated Chasm to be less bright
- Default score limits when mode is random will adjust up or down based on FFA or number of players
- Removed achievement progress notifications
- Fixed drowsy bots (juggernaut + arcade) not having any effect
2.0 Major Release 07 Apr 2015
- New game mode: Kingpin. First player to get a KO is the kingpin and is only player that can score trick shot points. Any player that takes out the Kingpin becomes the new one. Available in Team and FFA modes
- Can now select a Clan from your Steam groups. Clan logo will appear on your bot and tag will appear in your username. (Profile / Customize / Clans)
- New Unity 5 lighting system. Uses Global Illumination for more realistic material effects
- New Unity 5 physics system. Removed Wheel Collider and moved to a velocity-driven-sphere configuration. Should not get stuck on ramp edges as much or at all. Should have performance improvement as well
- All levels retextured
- Arena and Airborne map size increased
- Fixed extra timer tick playing in Super Ball if KO occurred by winning team while close to score goal
- Fixed being unable to turn antialiasing off
- FFA match awards now show 1st, 2nd, and 3rd place positions
- Fixed leaderboards not loading when starting challenge level
- Fixed stale detail list being shown if switchig between challenges and bot match menus
- Fixed arcade bot opponents gaining your upgrades
- Stopped bots from targeting priority players still in spawn
- Added in-game mods that can kick or ban without calling for a vote
- Made scoreboard wider
- Fixed dodgeballs turning neutral if they hit a double wall collider on many random surfaces
- Fixed objective KOs not being tracked correctly, resulting in unpredictable 'Best Defense' award
- Fixed bot AIs not passing dodgeballs to shielded teammates
1.2 released 03 Mar 2015
- Custom soundtrack support (Options / Audio, select 'custom', enter in folder path. wav and ogg are only supported formats, due to Unity restrictions)
1.11 released 28 Feb 2015
- Fixed random game modes always using score limit of 25
- Fixed upgrades resetting mid-challenge if you leveled up
- Fixed some server options being hidden within a room you just created
- Hid server select option if changing match settings within a room
1.10 released 27 Feb 2015
- Can now view and change server from Create Match panel
- Added Australia (Melbourne) server option
- Version Number is now a button that takes you to release notes, highlighted if update occurred since last launch
- Controls are calibrated at launch to prevent drift
- Added global stat for Kudos Sent
- Fixed performance issue related to Steam Stats
- Added debug window to observe network health (F8)
- Can now cancel if game is stuck connecting
- Added exception catch on ascii parsing to avoid game launch crash with certain non-ascii symbols
1.02 released 18 Feb 2015
- Fixed players being bounced out of spawn if survived previous elimination round (update: not actually fixed in all cases. argh)
- Fixed intermittent errors where players may spawn without HUD and unable to throw a ball after elimination round
1.01 released 17 Feb 2015
- Hid non-ASCII name characters
- Removed null reference errors in JumpCompressionValue
- Optimized AI performance
- Increased texture resolution on Arcade victory screen
- Fixed round stats/faces not showing up in Elimination mode + Livestream mode
- Fixed clients having to hit 'next round' in Elimination mode + Livestream mode
- Fixed old label 'Core' showing up in leaderboard panel
- Added more graceful fail for invalid networking API key
1.00 released 16 Feb 2015
- Added achievement for winning Arcade mode
- Added victory screen for winning Arcade mode
- Fixed arcade score / dodgebux discrepancies when beating bosses
- Added fireball powerup to enemy bots in Fugitive mode, removed big blocking ball
- Now shows most hoops scored stat after team hoops match
- Fixed some null ref errors in Capture The Cube if cube is captured on same frame it is collected
.39.1 - .39.8 Minor updates between 11 Feb and 13 Feb 2015
- Fixed crash if restarting challenge mode immediately after being KOd
- Increased width of 'match over' profile rows
- Fixed incorrect texture in Reactor
- Improved lighting schemes to use wider range on equalizers
- Ensured players can only send one 'gg' Kudos once after match over
- Fixed 'loading' label incorrect texture on leaderboards panel
- Fixed old leaderboard cached scores preventing new scores from being uploaded
- Fixed homing powerup not being available in Air Raid
- Removed achievement notification messages for KO types
- Fixed Arcade super score upgrades not having any effect
- Arcade bots now throw at shileded players for improved predictability
- Fixed arcade unlock progress notification screen layout being incorrect in some scenes
- Made menus a bit less transparent
.39 Major Update released 11 Feb 2015
- Can configure victory and defeat facial expressions in Profile / Customize
- Expressions are shown on match result panel
- New sunglasses to unlock and equip
- Removed upgrades from singleplayer challenges, now just one specific set of powerups
- Match Voting (non-hosts can go to match settings panel, change settings, and propose a vote)
- Send Kudos to player that last KO'd you (default Kudos key: K) Or trigger 'gg' on match over
- New HUD boost / jump meters
- Improved layout of customization panel
- Leaderboard now shown in Arcade mode
- Renamed Core to Reactor
- Renamed Demolition Derby to Grand Prix
- Stopped invalid player name chars from showing up as red X's
- Training prompts reflect your current control config
- Fixed enemy super ball collect not ending fugitive round
- Achievement progress updates now occur on match end, not after every KO
- Super Boost removed from Turbo Bot and renamed Flame Bot
- Can now play as your custom color in challenge modes
- Fixed challenge special KO 3D text showing up as duplicate lines in challenge modes
- Spawn reset timer no longer affected by current slo-mo powerup
- Arcade boss health meter disappears when you KO them
- Round restart countdown time extended
- Fixed overlapping layout of score and score subtitles
- Livestream mode no longer allows host to insta-kick or force another player's team to change if match is Public
- Fixed first char sometimes getting truncated in chat
- Fixed Horde catch-then-die triggering duplicate catch warning if your first kill after respawning was also a catch
- Fixed camera spectate L/R rotation control labels being swapped
.384 Minor Update released 27 January 2015
- Improved match search list, no longer overlaps with other buttons
- Can now view and change server directly from match search list
- Added in-game guide with instructions on every special KO, game mode, and high-level techniques like power sliding and rocket jumping
- Rebuilt most menus for better formatting & more friendly controller navigation
- New powerup icons
- Juggernaut challenge mode now gives you bulldozer, boost absorb & slow bots
- Fixed PC & Mac controller support, should now work as expected & remap correctly
- Fixed challenge game menus not appearing after same-room restart
- Fixed EMP Shock Destruct KO stat not tracking
- Fixed combos counting as multikills (I think)
- Possibly fixed bots overshooting path targets on walkways
- Increased livestream host timeout kick from 15 seconds to 60 seconds
- Fixed menus being jumbled when in controller mode
- When you are shielded and bots are omniscient (e.g. arcade mode), they'll look at you but not shoot. This should prevent sudden unexpected bot attacks
- Now shows 'shield' or 'block' text over a bot when that happens
- AlienFX defaults to off
- Removed arcade-specific KOs from 'Around The World' achievement
- Removed selfie button in controller, was causing unexpected camera switches
- Fixed key bindings not updating mid-round
- Added value next to sensitivity slider
- Added remappable look controls for gamepad
.383 Minor Update released 18 January 2015
- Notifies you when you have made progress towards an achievement
- Added achievements for winning set number of team-based game modes
- Fixed challenges being paused after restarting from menu
- Extended notification width slightly for longer unlock strings
- Fixed bots getting stuck at top on lower-central vortex ramps
- Can now reset challenge and training modes from the main pause menu
- Added some chat filtering
- Changed ball spawn position in vortex so they don't immediately roll into the pit
- Fixed Cube spawn point trigger zones being visible in Core
- Improved layout of room search list
- Increased Arcade scores: Dunk 20->25, Alley Oop 25->40, Helicopter 20->30, Quick Draw 10->15
- Fixed memory leak that may have been causing performance issues
.382 Minor Update released 15 January 2015
- Improved launch menu icon, particle effects, and animation
- Removed inconsistent powerup display from Arcade mode
- Fixed low gravity Arcade purchase not taking effect until the next round
- Improved bot colors & held ball glow colors
.381 Minor Update released 13 January 2015
- Many powerups and upgrades in Arcade mode are unlockable by performing special moves or skill shots or KO'ing special bots / bosses
- Can view unlock progress from profile menu or within Arcade pause menu
- Game pauses when showing menu in Solo PvE modes
- Improved performance by modifying player static flag
- Fixed bot navigation issues in Nexus
- Fixed bright white light flash on loading level
- Bot specialty waves appear more often in Arcade mode
- Poison Ball will no longer KO if thrower matches hit ball owner
- Lobby welcome text hides in sub-menus
- Added confirm option when resetting arcade mid-match
- 'Air Ball' achievement mid-air timer no longer resets on ball collide
- Hunter bot homing is stronger
- Held ball blocking radius is slightly larger
.38 Major Update released 09 January 2015
- Arcade Mode - Battle waves of enemy bots & bosses, collect DodgeBux and equip superpowered upgrades (singleplayer)
- New Fireball powerup: uncatchable, unblockable but only bounces once (Thanks CreativeSushi!)
- New Arena Modifiers: Big Heads, Low Grav, High Grav, Super Bouncy Balls
- Added Antialiasing
- Added improved video settings panel
- Added video settings presets (low, med, high, and photosensitive)
- Improved performance by flagging more level geometry as static
- Added new colliders to bots to lessen chance of getting stuck on ledges
- Updated arena lighting to illuminate bots better
- Fixed some menus clipping on 4:3 resolutions
- Added animations for collecting and charging shots
- Robot faces now are tinted bot glow color
- Bots can now use jetpacks and pogo jump
- Improved ramp edge pathfinding in Radius
- Made Nexus bigger
- Stats and leaderboard for Arcade mode
- Fixed bug where catching a ball thrown prior to a player respawning would KO that player
- Bots will stop rushing directly at a player at a certain distance
- Fixed power cube sliding around after being returned to capture point
- Increased baseline bot speed slightly
- Stopped taunt VO from not responding to two of the same KO type in a row (except for Air Raid mode)
- Richocets are counted in more circumstances
- Game window now resizeable when in windowed mode
- Changed hoop shot points in Core / Vortex
- Changed some ramp and walkway geometry in Vortex
- Added additional visual options for explosions and bot lights
- Stopped livestream mode from defaulting to ON during quick play
.373 Minor Update released 14 December 2014
- Directional boosting: now will propel you in the direction you are looking (up/down, not just forward)
- Free-look strafing: Releasing move inputs while going in a direction will allow you to free-look and maintain your velocity
- Improved jetpack handling: now fires only if player is already mid-air, greater thrust & fuel, easier to maintain steady height
- More global stats visible
- Further optimized performance of volumetric lights
- Fixed mouse cursor not appearing on tutorial over menu
- Fixed some bot match settings available in demo mode if changing from within a match
- If in livestream mode, it now shows round results along with round control button at end of match
- If restarting match in livestream mode, now shows correct menu instead of screen showing no UI
- Fixed some KO stats having no label
- Analytics added
- Fixed some misplaced ramp textures in Core and Vortex
- Can now hit tab when team panel is visible to toggle scoreboard
- Stopped weird spawn barrier boosts when in tutorial
.372 Minor Update released 9 December 2014
- Made Easy & Medium bot difficulty much more reasonable by adding throwing error
- Increased cooldown on catch clicking
- Added better gradient on equalizers
- Added red circle on HUD if you try and catch without a ball target
- Fixed getting stuck in chat input if you changed window focus away from DD while the chat input was active
- Fixed Campaign mode being accessible from some in-game menus (not ready just yet!)
- Made in-arena 3D text popups more concise
- Optimized performance on gibs & music analysis
- On join room, shows welcome message about how to chat
- Fugitive mode bots slowly increase in difficulty
- Fixed Horde & Air Raid bots being too difficult too early
- When you become the host, you get a notification that you can change match settings
- Demo players can now access all match settings if they become multiplayer host (still restricts in Bot Match mode)
- Added 15 second timeout if livestream host is AFK and match is waiting on them to start round
- If demo player becomes host, match settings automatically switch to random
.371 Minor Update released 25 November 2014
- Fixed 'team select' showing 'cancel' when switching teams
- Added cheat detection for speedhacks
- Improved menu logo
- Made catching slightly harder
- Removed 'All Monster truck tire' from arena modifiers
- Default network connection set to 'best' instead of US East Coast
- If banned from a room, can not use QuickPlay for 24 hours
- Improved chat font & resolution - sadly emoticons are gone : (
- FFA scoreboard text is now white
- If create room using QuickPlay fails, attempts again
- On in-game main menu, if using 'best' connection now shows server name
.37 Major Update released 20 November 2014
- Added 'Random Game Mode' option
- Votekick threshold is now one more than half of participants
- Catching made easier - window extends slightly before and slightly after cursor is on ball
- Added much more robust Training mode, including catch tutorial
- Bot traction and acceleration is greatly increased
- Bot bounce when hitting the ground is greatly decreased
- Added game mode description on Team Select panel when joining or starting new match (can use Tab to view scoreboard)
- Fixed teams sometimes shuffling or autobalancing to lopsided player counts
- Pogo Jump is no longer instant, it is just a quickly charged jump that send you very high
- Removed Monster Truck Tire powerup (now that all grip is strong)
- Added more animation to HUD text alerts
- Fixed some Koreographer light timings
- Improved lighting in Nexus
- Turned off old audio analysis system for performance reasons
- Fixed issues with AI bots getting stuck in Derby mode
- Bots don't rush and crowd players as much
- Dodgeballs reset to neutral if they bounce off a player's shield
- Can return power cube even if holding a ball
- Fixed player names defaulting to 'Player' instead of their Steam name
- More header text on game menus
- Got rid of excessive ProBuilder errors in debug output log when loading scene
- Fixed some checkpoints saying 'Lap [x]'
- Final checkpoint now says 'Finish'
- Added notification on spawn if players have never thrown a fully charged shot
- Team Select popup no longer appears in solo training or Challenge modes
- Higher resolution ball texture
- Prevented error messages caused by UpdatePing after user left room
- XP bar now reflects your team color
- When changing match settings, it now prefers current server settings over saved preferences (prevents unexpected setting changes)
- Stopped 'BotMatch' from overwriting stored room name preference
- Fails more gracefully when creating a room with a duplicate name
- Decreased wall and floor friction on bot to help prevent getting stuck on ledges
- Got rid of ground pound, wasn't very useful
- Assist system working again
- Reduced tire squeal when sliding along wall
- Shows assisting user when scoring hoops, cube captures and KOs
- Fixed catches being shown as being 'assisted' when thrown ball was previously caught
- Fixed 'Avenge' KO saying 'You hit [player]'
.36 Major Update released 5 November 2014
- Added new level: Octagon
- Added Koreographer that closely syncs arena lights with music
- Arena lights are better randomized, more colorful and dynamic
- Dodgeballs 20% larger
- Can press 'jump' button while midair to execute a ground pound (quickly descend)
- If game not started, unspawned players name in scoreboard appears in full color instead of grey
- 'Garage' renamed to 'Profile'
- 'Links' renamed to 'About'
- Fog setting now defaults to on
- Removed mouse smoothing until setting can be added
- Default volume is lower
- Added resolution 2560x1440
- Fixed AlienFX and VSync preferences not restoring properly
.356 Minor Update released 24 October 2014
- Added ability to select server region in Network settings (US, EU, Asia, Japan)
- Round reset timer pauses if host is in Match Settings panel
- Fixed powerup icon offset in notification
- Optimized Temple and added ball railings
- Fixed Kill Log starting with text "Kill Log"
- Fixed errors in multiplayer games that would make players not respawn
- Added indicator for team elimination number of players left
- Shows challenge instructions when starting new challenge match
- Fixed glasses color not updating
.355 Minor Update released 20 October 2014
- Fixed missing texture in Temple
- Fixed round result grid moving if started new round in same arena
- Fixed text on Challenge mode popup list being too small
- Fixed name in garage not updating immediately on submit
- Can now change player alias even if < level 10
.354 Minor Update released 20 October 2014
- Improved UI Text
- Added ability to use custom room names
- Increased boomerang ball max bounce to 2
- Added kill type icons
- moved invert / sensitivity on to main controls panel
- Fixed Power Cube vibrations
- Now says 'Match Over' when in challenge modes instead of 'Match Won' or 'Match Lost'
- Updated some lighting effects in Arena level
- Removed unnecessary colliders in Airborne for better performance
- Fixed Team Max Players being incorrect, leading to overloaded teams
- Fixed Quick Play failing to reconnect after offline mode (e.g. after Training) and starting invalid room
.353 Minor Update released 6 October 2014
- Fixed throw sometimes cancelling
- Added slight mouse smoothing
- Fixed some instances of autobalancing in challenge modes
- Can now mouse look even if gamepad has been activated
- Simplified controls mapping screen
- 'Match Options' renamed to 'Match settings'
- In challenge mode Leaderboard HUD, your score is now yellow, friends are blue
.352 Minor Update released 4 October 2014
- Fixed game entering bad state on respawn in challenge modes caused by attempted team rebalance
- Fixed ESC key not functioning properly in some menu states
- Fixed offset / clipping of Players panel
- Fixed some unnecessary settings appearing in match options during challenge match
.351 Minor Update released 3 October 2014
- Fixed errors caused when opponents KO'd
.35 Major Update released 3 October 2014
- Added Nexus Level
- Added Boomerang Ball powerups
- Added team balance / shuffle / preserve options
- Better Stats panel
- Added more ball railings in various arenas
- Made random level option more random (won't repeat last four arenas)
- Greatly improved homing ball algorithm
- Video options for vSync / AlienFX
- Increased Hot Potato timer from .5 seconds to 1 second
- 'Disconnect' changed to 'Exit Match'
- Fixed homing target not appearing if picked up duplicate homing powerup
- Ball throw distance now transmitted more consistently
- Hid network options while in-game
- Homing on a friendly target cancels if player picks up ball
- Fixed powerups always being on, even in challenge modes
- Host can now assign teams from the players panel
- Fixed bots sprinting while in match countdown
- Stopped cursor locking / disappearing if respawning as spectator and had menu open
- Fixed bot match / create match settings not always appearing correctly if swapping between them
.34 Major update released 26 September 2014
- Made visual changes to all levels
- Added some 'ball railings' on platforms to keep dodgeballs elevated
- Fixed duplicate game modes from appearing in Challenge window if activating window repeatedly
- AlienFX Integration
.331 Minor update released 21 September 2014
- Fixed errors that were occurring after accessing Players panel
.33 Major update released 21 September 2014 ("Challenge" Update)
- Added singleplayer challenge modes: Air Raid, Juggernaut, Fugitive, and Horde, along with bot upgrades based on your XP level and per-level leaderboards
- Leaderboards load dynamically while in-room and display in top-left corner during Challenge matches
- Added 'Arena Modifiers', which are global settings that apply to all players. For now, all the powerups have been added as global modifiers, so you can enable things like 'all jetpacks'. Arena modifiers are stackable.
- Added reflective shader and changed textures in many levels, while removing some processor-intensive spotlights and shadows. Remaining arenas will be updated over next few days. Reflective shader should not cause much of a performance hit but can be disabled in video settings.
- Rearranged menus for more logical layout and less button overload
- Added 'Bot Match' and 'Training' option directly within new Singleplayer menu (along with Challenge option)
- Moved XP bar to bottom of HUD
- Stopped AI bots from boosting when round over
- Added TextMeshPro and updated some menu fonts, others will be improved in next minor update
- Fixed issue that was causing game to fail to start when accessed on Mac
.323 Minor update released 9 September 2014
- Replaced Ludosity Steamworks with Steamworks.NET, which fixed issue where leaderboards were not updating. This should also make implementation of future Steam features (like invites, UGC, and Music) much easier.
- Fixed issue on leaderboards view where if a user had no leaderboard records, the leaderboard would load blank. Now it automatically loads global top 10 if no user records retrieved
- Fixed leaderboards not correctly focusing on user's local record when adjusting leaderboard filters
.322 Minor update released 5 September 2014
- Fixed bug where Horde matches with >1 player setting would spawn bot teammates
- Laser / Homing powerups no longer apply to power cubes or super balls
- Fixed being able to jetpack out of spawn
- 'Extinguish' notification now displays the size of killstreak that was stopped
- Team assignments will clear if match settings changed to prevent having more participants than game mode allows. If in livestream mode, the host's team is not reset.
.321 Minor Update released 3 September 2014
- Fixed bug where Public Horde match would fail to start
- Fixed settings list jumping around a bit when changing settings
- Steam status now updates with room name if joining public room (Friends / View Game Info)
- Made robot faces a bit brighter
.32 Major Update released 2 September 2014
- Added Streamer match setting, which gives host kick powers, prevents host from getting kicked, and host also can manually trigger when next rounds are started - perfect for livestreaming or tournaments
- Improved Match Settings panel, with help text shown below each option
- No longer sets a public match as a private match if the host transferred to a player with private match as their stored preference
- Fixed mouse cursor being hidden if activating Steam overlay in Lobby
- Fixed powerups carrying through matches if new match started in same level
- Fixed monster truck tire SFX playing at wrong volume
- Mixed match settings list from appearing at offset scroll position
- Fixed 'on fire' and 'extinguish' notifications from being stuck on-screen
.314 Minor Update released 16 August 2014
- Smoothed multiplayer movement
- Multiplayer opponent wheels update more realistically (angle / rotation)
- Added Capture The Cube back into the match settings menu
- Fixed helicopter not triggering for clockwise spins
- Fixed spawn overlaps
- Fixed jetpack and homing ball not adding visual FX if carried over between rounds
- Added power-up description text
.313 Minor Update released 14 August 2014
- Fixed training mode and horde mode using incorrect default settings
.312 Minor Update released 13 August 2014
- Fixed bug: power up effects wouldn't disappear and would add lag over duration of match
- Fixed bug: if player killed while a homing target was active, homing target would never disappear
.311 Minor Update released 13 August 2014
- Fixed bug: power-up pickups wouldn't sync / destroy properly
- Fixed bug: lots of errors produced by wheel motor
- Reduced physics simulations on client connections
- Fixed bug: Horde mode was allowing powerups
- Fixed bug: Horde mode would sometimes end after one KO
.31 Major Update released 13 August 2014 ("Power Up" Update)
- Powerups Added: Jetpack, Huge Ball, Laser Ball, Homing Ball, Spring Jump, Super Boost, and Monster Truck Tire
- All new sound effects from Power-Up Audio
- Better spawn shield FX
- Fixed being unable to move after changing control inputs
- New settings menu to allow for more future customization
- Hoop Assist stats now working
- Mid-Air KO assists now working
- Fixed Anti-Air achievement not triggering
- Fixed 'GO' message showing up immediately on player spawn, wasn't waiting for actual round start
.302 Minor Update released 3 August 2014
- Added lightmap baking for improved visuals and performance in all levels
- Fixed player level not appearing on scoreboard
- Spawn shield now begins decaying once you leave spawn, not at the moment you are spawned
- Can no longer collect balls while in spawn
- Fixed FPS drop when jumping / sprinting
- Fixed Equalizer LEDs sometimes showing wrong color
- Fixed some LED textures (like ramps in Core) from not colorizing
- Prevented some score cheats
.301 Minor Update released 25 July 2014
- Fixed game glitches when joining Capture The Cube match as client
.30 Major Update released 25 July 2014 ("Moar Lasers" Update)
- Updated Cage map with new layout + improved visuals
- Optimized laser lights & materials for vastly improved performance
- Added series of animated light FX programs for each level
- Added 3 songs from Kraedt
- Added rim lighting to make dodgeballs more visible when thrown
- Fixed spawn barrier giving you a physics glitch boost when crossing threshold
- Fixed 'cube capture victor' stat achievement progress not being tracked
- Fixed Horde score achievements not triggering until you exceeded minimum value (e.g. should trigger on exactly 3000)
- Validates bot customization preferences (so you can't hack your way into sunglasses or weird bot colors)
.29 Major Update released 2 July 2014
- Updated Ring layout + visuals and renamed to Radius
- Fixed 'Charge to 100%' tutorial message never disappearing
- Fixed capture point particles not running on level load
- Spawn protection shield now lasts longer for lower-level players
- Improved volumetric light appearance
- Added new programmable laser lights for coordinating light displays
.281 Minor Update released 26 June 2014
- Shows distance of ball caught as well as long distance shots
- Fixed bots not throwing at red goal rings in FFA Hoops
- Fixed FFA setting not being preserved between sessions
- Fixed FFA setting not being overwritten if switching to Capture The Cube mode in-game
- Fixed 'free-look' spectator mode not working
- A long distance throw will now count as a ricochet if it traveled > 5 meters since wall bounce, even if throw was long distance
- Easy bots will now pass
- Hoop score and power cube particles now respect particle setting for improved performance
- Can no longer pick up power cube after match over
- No longer shows 'winning goal' in FFA Hoops - just says 'winning player'
0.28 Major Update released 24 June 2014
- Added Capture The Cube game mode
- Assist system: Pass the ball / power cube to a teammate and if they score a hoop, get a KO, or capture the cube, you'll get bonus XP. Mid-air assists (alley-oops) are worth more. Each of these also has their own stat and eventually achievements can be earned with assists. (Also means you won't be able to self-assist alley-oops or passes)
- Changed physics on dodgeballs - now have less air drag, so much easier to make accurate long shots
- Changed physics on bots - now have less air drag, so movement mid-air is a bit zippier
- More stats displayed on stats panel
- 21 new Achievements
- Stats and bonus XP for ricochet hoop scores
- Bots will now boost (sprint) if they are facing their move target and are more than a certain distance from it
- Bots will pass to each other if: a teammate has no ball and is threatened, if they are carrying the super ball and the teammate is open near the goal hoop, if they are carrying the Power Cube and the teammate is closer to the capture point and not threatened.
- Bots won't pass to each other if they are threatened, or if the other player just passed them a ball
- Bots will move into a receiving position if a teammate has the super ball or power cube
- Bots will pass to human players that are looking at them and need a ball, particularly if human players are mid-air
- Bots will protect Power Cube or Super Ball carriers, or the Derby race leader
- Bots will target enemy players that are hanging out near their base
- Bots will discard a regular held ball if they are being passed the Super Ball or Power Cube
- Bots won't move towards a passed Power Cube if they are already near capture point (to prevent running off ledges)
- Bots won't discard their regular held ball unless they are very close to picking up an unowned Super Ball or Power Cube
- Bots don't overshoot vertically when a target is jumping
- Bots have slight delay after throwing ball so it won't blast three dodgeballs at you simultaneously
- Bots will not try to pick up a neutral regular dodgeball that a human is heading for (prevents teammates bots from stealing your ball)
- Bots won't all rush the super ball or power cube
- When dodgeballs bounce, bots' catch tracking gets reset
- Improved score synching
- Added help text if you try to shoot through wrong hoop, or if you shoot non-super ball through hoop
- Prevented hoop scores from wrong side caused by collision glitch
- Ball bounce audio will play softer if ball collision speed is lower
0.272 Minor Update released 5 June 2014
- Fixed 'cancel' button appearing when respawning in new round
- Fixed charge ball particles never stopping on thrown dodgeballs
- Fixed gamepad never responding if 2nd gamepad detected
0.271 Minor Update released 5 June 2014
- Can now activate a gamepad while in a match (before, you had to activate on lobby main menu)
- Votekick system: 3 votes will kick and ban a player
- You can only votekick if you were in round at start (to prevent rejoin + revote)
- If you leave a match with votes against you you are auto-banned (to prevent rejoin before ban takes effect)
- Fixed bug that allowed you to score a Helicopter by spinning after throwing ball
- Muted player settings carry-over from previous rounds
0.27 Major Update released 3 June 2014
- Added support for DualShock and XBox controllers
- Can remap keyboard / gamepad controls (settings / controls)
- Added 'set as host' button on Players tab (available to current host)
- Added 'ban' button on Players tab
- 'Kick' button no longer bans players
- Fixed super ball position reset not occurring on non-host players
- Players receive a message when they become the match host
- Fixed room list not auto-refreshing on lobby load if already connected to servers
- Cancelling during 'creating match...' wait message actually cancels
- Merged lobby and in-game menus, eventually will allow for viewing garage / stats in-game
- Fixed bots standing still if host changed when round in countdown phase
- Fixed issues where changing teams during countdown phase didn't switch teams correctly
0.265 Minor Update released 8 May 2014
- Added forward rendering (shadows) back in
- Changed texture on Temple ceiling to improve performance
0.264 Minor Update released 7 May 2014
- Added new 'On Fire' particle FX
- On Fire glow trail gets longer as your KO streak increases
- Add new resolution option 1366x768
- Explosions are now a standard color, bot-specific color explosions were clashing
- Fixed many navigation issues
- Added colliders to block balls / players getting stuck on light rig in Vortex
- Timed matches no longer show winning KO / losing KO
- 'particles' video setting now enables / disables ball throw trails
- No longer auto-changes player limit when changing mode
- Alias input now 20 characters
- stopped Overkill achievement from being earned by other players' catches
- Fog is disabled by default
- Horde Solo uses custom bot colors again
- Default bot FFA color is now a random color
- Added extra 'charge shot' reminder, even if tutorial has been completed
- Added special label + color for Developer chat
- Increased chat character limit, decreased font size
0.263 Minor Update released 3 May 2014
- Fixed pathfinding in Chasm and Core
- Fixed ball particles not changing colors during catch
0.262 Minor Update released 3 May 2014
- Added new particle effects for throwing dodgeballs and explosions
- Makeover of Temple map
- Potentially fixed duplicate bot respawn issue
0.261 Minor Update released 30 Apr 2014
- Teammate names now grey out correctly in Horde mode when they are KO'd
- Fixed pathfinding being blocked by invisible checkpoints
- Can now change spectator modes with 1-4 keys when in temporary spectator mode (e.g. after being eliminated)
- Fixed some robots being invisible while switching players in first-person spectator mode
- Fixed respawning on top of other players on match reset
- Fixed window losing focus on respawn if you visited menu while you were in death cam mode
- Fixed shot charge values not resetting correctly while in first-person spectator mode
0.26 Major Update released 28 Apr 2014
- Added new Vortex map
- Added Horde Co-Op mode + multiple high score leaderboards for arenas X num players
- More moustache options
- Custom sunglasses with adjustable color (unlocked as you gain XP levels)
- Revamped Garage UI
- In Horde mode, you get 0 score for a second catch in a row (prevents camping)
- In Horde mode, enemy bots will not catch
- Improved Checkpoint visibility
- Bug Fix: Boost can be remapped (was hard-coded to left shift)
0.251 Minor Update released 21 Apr 2014
- Fixed world gap in Airborne spawn points
0.25 Major Update released 19 Apr 2014
- Updated Airborne and Core maps
- Added new lighting and shadow effects
- Combo kills are tracked as a statistic
- Now updates XP leaderboard without having to launch a Horde game
0.243 Minor Update released 16 Apr 2014
- Updated Chasm map
- Partially updated Core map
- Made some fixes to help prevent duplicate bot errors
0.243 Minor Update released 14 Apr 2014
- Fixed sound FX starting at volume 0 for new players
- Now always connects to US (East Cost) servers to help cross-region players connect (may increase latency)
- Free-look spectator mode enabled again (press 3 key while spectating)
- Fixed rank log being incorrect while spectating
- Shows player name when in 1st person spectator mode
0.242 Minor Update released 09 Apr 2014
- Fixed elimination respawn bug: if a client was the round winner, they would not respawn in the next round
0.241 Minor Update released 09 Apr 2014
- Fixed live player view being locked on to targets because spectator flags not fully cleared
0.24 Major Update released 08 Apr 2014
- Ability to create a local server and have others connect to it
- Improved HUD
- Improved spectator options: first-person and over-shoulder (in addition to current free-look)
- Transmit ball hold / look position as well as throw charge state in order to make blocking more accurate
- Fixed players spawning too close to each other
- When charging a jump, your bot lowers its position like on a spring
- Jump state transfers across online players
- Improved match start controls: each player has a 'Ready' button. If any player hits 'Ready', begins countdown to match start. (No more waiting for host if they forget to press button)
0.237 Major Update Released 30 Mar 2014
- Changed Cage to have full vertical columns, preventing balls getting stuck there
- Visual update to Chasm
- Fixed 8 streak achievment not triggering
- Fixed 5K Horde achievment not triggering
- Fixed premature 'match over' in FFA Elimination
0.236 Major Update Released 28 Mar 2014
- Changed layout of top platform in Chasm
- E back to brake, F now cancels throw
- Added texture to dodgeball
- Fixed AI missing hoop with throw that is too high, or trying to throw through some obstacles
- Raised ball throw release point slightly
0.235 Minor Update Released 26 Mar 2014
- Fixed bug where throwing into a wall would break physics
- E cancels throw, Left Ctrl is now Brake
- Leaderboards visible from main menu
0.234 Minor Update Released 24 Mar 2014
- Going to Find Match panel and back kept bouncing you back to panel whenever room list updated
- Bots were not throwing based on incorrect target detection collision
0.233 First Steam version! Released 24 Mar 2014
- Horde Mode (solo): Battle infinite bots to try and get highest score in one life.
- Stats / Achievements / Leaderboards
- XP / Leveling. Gain XP for hits, bonus for special KOs. Right now level is cosmetic only, just for bragging rights.
- Allow users to have manual control over when matches start and restart
- Better bot model
- Bot wheels turn in relation to your speed
- Bots turn and face gradually, not instantly, towards target
- Bots will intermittently scan arena for opponents while patrolling
- Improved spawn shield texture
- Better arena lights & textures
- Bonus points for KOs while On Fire
- Bonus points for KO'ing an On Fire player
- Broadcasts On Fire status to other participants in match
- Broadcasts when a player KO's an On Fire player ('extinguish')
- Menus smarter about enabling / disabling relevant mode options
- Ping Counter
- Backfire doesn't take precedence over higher-value kills
- Better text chat font
- Ability to change number of players from in-game menu
- Bots move in Training mode but player is invincible
- Ricochets no longer triggered by floor bounces. They are worth more and don't override higher value skill shot hits.
- Quick Play will no longer join full rooms, and won't join matches in Training mode or Horde mode
- Can change levels while in Training mode
- Faster jump charge
- Faster throw charge
- Faster boost recharge
- No longer joins full rooms when hitting Quick Play
- Can mute / unmute other players
- Host can kick players. Other players can request kicks
- A thrown ball colliding with a held ball will no longer trigger a KO, meaning you can block
- Uses Steam ID as your alias (can customize at level 10)
- Particles toggle setting
- FOV slider
- Removed Greenlight button :D
0.222 Minor Update Released 04 Feb 2014 (Compatible with .22 and .221)
- Fix bug: garage bot not updating based on selected color
- Fix bug: bots re-collect their hoop shots instantly and never successfully throw
0.221 Minor Update Released 03 Feb 2014 (Compatible with .22)
- Fix bug: bot colors get reset on match reset
- Fix bug: rare but horrible game hang when respawning
- Fix bug: not kicking bots if player joins and over FFA player count limit
- Fix bug: bots sometimes fail to pick up nearby ball
- Fix bug: have to hit ESC or left-click to get out of chat mode
- Fix bug: hitting ENTER on a blank chat input doesn't dismiss input
- Fix bug: text on some menu buttons doesn't appear
- Fix bug: invert checkbox not appearing or behaving correctly
- Fix bug: mouse sensitivity slider not behaving correctly
- Fix bug: FFA elimination modes never start if bots are turned off
- Fix bug: Can't move spectator camera when locked onto a target
- Fix bug: In Temple, bots not retrieving dodgeballs from spawn area during elimination mode
- Fix bug: when respawning as temporary spectator in elimination mode, your rank log entry is lit up as if you were alive
- Fix bug: In elimination mode, was displaying the round winner as the player with the most current kills, not the actual winner of the round.
- Fix bug: In elimination mode, a player who got the last kill but was NOT the last alive (if hit while previous throw mid-air) is mistakenly declared the round winner
- Prevent bot difficulty from updating immediately when changing setting in-game
- Show team setting on match search panel
- Can get rid of a held ball if catching it ended the round
0.22 MAJOR UPDATE Released 01 Feb 2014
- FFA Versions of all game modes
- Garage to let you change your FFA bot color and moustache
- Improved Scoreboard layout + shows score/kills/deaths
- Volumetric dance club lighting (and ability to turn it off for performance)
- Ability to turn off arena lighting visualizer flashes
- Short invincibility after leaving spawn
- Revamped Ring and Arena maps
- Added force to ball when going through Hoops to prevent getting stuck
- Jump Meter
- Improved bot pathfinding around tight corners (like trying to climb a ramp)
- Fixed audio volume changing on some songs when loading arenas
- Audio panel shows currently playing song and allows you to skip tracks
- Dodgeballs bigger
- Shot charge value stays on screen longer to assist those that don't realize you can charge shots
- New song
0.21 MAJOR UPDATE Released 13 Jan 2014
- New mode: Demolition Derby. Hit checkpoints to score team points. Checkpoint leader earns bonuses.
- Tweaks to Hoops mode: Adding super ball, can only score with super ball, lowering score limit.
- Tweaks to Demolition Derby mode: winning team is determined by which individual player hits certain checkpoint threshold. Incentivizes trailing players to play more offensively and keeps tension high until end of match
- Increase player limit to 12 (6v6)
- Offline mode now works
- Fixed issue with players spawning incorrectly if they didn't pick team when match resets
- Fixed bots never respawning if they were dead when host changed
- Fixed uncontrolled spinning if starting with controller plugged in
- Fixed V key triggering selfie mode while still in chat
- Fixed red team checkpoints start at wrong location
- Fixed power slide and checkpoint hit sound effects not respecting game SFX setting
- Fix dodgeballs becoming invisible if entering selfie mode while holding one
- Made Rocket Jumping a bit easier after nerfing it accidentally last version. Best method is to do a quick jump, not fully charged jump.
- Special particle effect added when 5+ kill streak achieved
0.20 MAJOR UPDATE Released 7 Jan 2014
- New mode: Demolition Derby. Hit checkpoints to score team points. Checkpoint leader earns bonuses.
- Added Power Slide. Hold down right-click and steer to slide around corners. This charges up boost faster.
- Power Slide can overcharge boost meter, resulting in a small bonus boost if you release right click at 125%
- Fixed players crashing into each other on respawn
- Fixed incorrect held ball color issue (players may sometimes have ball removed from possession, this is expected)
- Fixed elimination scoreboard always being zeros
- Fixed team score synchronization in Super Ball mode
- Fixed being able to join full teams when clicking 'Auto Join'
- Players should get stuck on level geometry much less often
- Fixed elimination mode instantly declaring a winner when restarting match in new level
- Updated soundtrack link
- Rebalanced volume of audio tracks
- Offline mode (although pretty broken, will need fix in future updates)
- Added cosmetic details for tournament winners
0.19 MAJOR UPDATE Released 18 Dec 2013
- Added three original music tracks by Anoctave
- (Hopefully) fixed rare freeze/hang by redoing tons of networking code
- Score limit doesn't reset when closing / reopening menu
- Added more bot customizations
- Doesn't cancel throw if very close to enemy bot
- Kill Cam no longer switches target on mouse click
- Non-alive players show up in grey on scoreboard
- Scoreboard shown whenever selecting team
- Fixed spawn protection in Core level
- Helcopter takes precedence over Air Strike, Long Distance, and Duck Hunt
- Access Audio, Video, Keyboard, and Mouse settings from main menu
- Made hoop crash score sound not as loud based on distance from hoop
0.18 MAJOR UPDATE Released 10 Dec 2013
- Fix extra bots spawning when resetting Elimination Matches
- Fix duplicate users spawning after dying in Offline mode
- Allow additional spectators in rooms on top of normal max players
- Ceilings now invisible when in Spectator mode (for better birds-eye view)
- Add rocket jump + collect ball glitch back in
- Added video quality settings for fog/glow/gibs
- More attempts to prevent dodgeballs getting into spawns
- Fix slo-mo bug if typing in spectator chat
- Fix inadvertent movement if typing in spectator chat
- Score Limit says 'First to' and appears even in elimination mode
- Update button replaced with Version Notes when no update available
- New level: Temple
0.172
- Fixed Super Ball score not updated correctly when joining match-in-progress due to possession time starting at 0
- Clicking mouse no longer prevents picking up ball by running into it
- Fixed super ball 3D target text in wrong orientation after killing opponent holding super ball
- Fixed creepy face plates showing up on back
0.171
- Fixed extra bots showing up in elimination mode
- Faster respawn after picking teams
- Fixed inability to shoot straight down
- Fixed rocket jump being impossible
- Fixed extra dodge balls in Score Battle if host leaves
- Fixed super ball score not updating on clients
- Removed keyboard menu disconnect hotkey
0.17 MAJOR UPDATE
- Team select on room join
- Change teams mid-match with period key
- Better sync of deaths, kills, special kills when joining match in progress
- Fixed player scores being zero if joining match in progress
- Flying Squirrel is not possible in online play
- increased chat text limit to 80 characters
- put (Host) next to host name
- Fixed issue where Flying Squirrel was not being triggered in multiplayer
- Player names can not be blank
- Organized game menu better
- Ability to change game mode in-game
- Fixed 'Random' arena setting becoming non-random
- Can change score max on room create and mid-game
- Removed reset match button for non-hosts
- Fixed issues with teams becoming imbalanced on level load
- Fixed red team spawn protection barrier position in chasm
- Bots become omniscient and deadly if all humans eliminated, and go back to normal if human respawns
- Menu can be accessed from esc button
- Alt-tabbing out of game also brings up menu, making it easier to regain game window focus
- spectator mode with mouse / keyboard movement, or target lock with mouse clicks
- fixed 'denied' takes precedence over better kills
- add space after : in chat
- fixed multiplayer opponents respawning and teleporting from center of room
- fixed bots hanging in mid-air on host change
- always spawns 10 balls
- Helicopter
- can collect friendly dodgeballs by running into them (just like neutral dodgeballs)
- right mouse allows you to look at character
- stats for special kills or scores, viewed from main menu
- Improved game scoreboard layout
- fixed issue where players could score in hoops rapidly
- added small delay to prevent catch click spamming
- Add collision check before throwing ball. easy to throw ball into wall and into spawn when up right next to them
- Bots no longer fall between gaps.
- Bots navigate top of ramps better.
- will navigate to target enemy if not visible
- if target enemy has no ball, close distance
- AI 'evade' behavior for SuperBall mode
- Bots do better job of looking at throw target
0.161
- Goes into offline mode if can't connect to photon
- Hid match controls for non-master client
- Added greenlight button
- Chat text stays on screen for longer
- Fixed odd bot pathfinding in Core
- Fixed repeat round results appearing in Hoops mode
- Re-added resolution options
- Fixed game label type getting stuck
- Added round type description
- Added brief tutorial on first launch
0.16
- Added soundtrack
- Added BGM slider
- Fixed some sound effects not responding to FX slider
- Added more resolution to mouse sensitivity slider
- Update button appears on main screen if version is out of date
- Fixed teams being uneven when changing arenas
- Arena responds to music volume
- Main menu button now directs to official soundtrack
0.152
- Fixed some ball barrier positions sticking out
- Fixed balls turning neutral after one bounce against some ball barriers
0.151
- Added more announcer effects
- Slowed down arena equalizer visualizer animation on fast computers
- Improved score SFX
- No longer counts hoop goals if round is already over
- Barriers in Core weren't appearing
- Added 'kill streak' and 'rampage' announcer effects
- bot movement is a bit more random
0.15
- Hoops mode added
- Announcer added
- Added visualizers to arenas
- Fixed balls entering spawn (again)
- Fixed UI font
- Added new RPM and Boost meters
- Spotify link
- Players no longer respawn if they enter elimination match mid-round
- Player count added to room list
- Exit Button
- Added 'kill confirm' in multiplayer so that players have a chance to catch ball
0.14
- Added Core arena
- Increased max players to 8
- Added Training mode
- Can change player name, bot difficulty, and arena mid-game
- Can have server change levels automatically and randomly after matches end
- Added new special kill types
- Dodgeballs now inherit a bit of player velocity when being thrown
- Added boost indicator bar
- Fixed some dodgeballs entering spawn Update appears this is still happening in some cases. Will keep trying to fix.
- Changed brake audio fx (less screechy/distorted)
- Fixed Score Battle score discrepancies on end of round
0.13
- Added Chasm arena
- Added Score Battle mode
0.12
- Improved AI balance (reaction time, throwing speed, accuracy, throw delay after collecting ball, awareness)
- Fixed pathfinding issues
- Players not booted for AFK if chatting
- Fixed player count setting not being applied
0.11
- Bots can catch a thrown ball
- Improved pathfinding
- Better explosions
0.06
- Improved arena textures
0.05
- Added new kill types
0.04
- Added Airborne
- Added volume slider
- Removed some jitter from multiplayer movements