Major updates denote a change in multiplayer compatibility (i.e. major updates are not compatible with each other)
Quit and restart Steam to trigger update, or follow these instructions.
To install a beta version follow these instructions.
9.2 Released 11 May 2018
Features / Improvements / Fixes
- Switched to Deferred lighting mode and implemented screen-space reflections
- Antialiasing is now a screen effect, as is required for Deferred lighting
- Improved visual effect of laser lights
- Added new disco lights in Aquarium, Radius, Octagon, and performance of such has been improved
- Fixed balls respawning inside tank in Aquarium if they exited the bounds of the arena
- Fixed issue where Workshop uploads would fail on "updating..."
- Leaderboard upload is now an explicit opt-in, prompt will appear first time you hit "Play" and can be adjusted in Help / Privacy thereafter
- New Privacy menu, with link to Privacy policy
- Fixed opactiy of capture point cylinders
- Added Twitter and Discord button to main lobby menu
- Fixed an issue preventing some controllers from activating on Linux machines
9.1.1 Released 05 Sep 2017
Features / Improvements
- Attrition now shows lives left on left-side leaderboard, not across top. The player's local lives count is displayed on the top-center HUD
- Improved visibility of lives left stat over players’ heads in Attrition
- Lightning Round leaderboard ranks by FFA user score, but also displays round victories in brackets next to player name
- Local user score in PvP leaderboards identified by a yellow < sign
- Added larger ball modifier to Tank Battle
- Added small angle ramp in Diamond to keep balls from falling into gap
Fixes
- Non-kills (e.g. Tank Battle mode) now show StatBrags, accrue stats, and XP
- Changing a video preset option will no longer wipe out the displayed list of options
- Fixed duplicate resolutions appearing in list
- Fixed checkpoint render being too reflective
- Fixed bug where left-side leaderboard would not correctly show victory count in Elimination mode
- Fixed Tank Battle not awarding round end awards
9.1.0 Released 30 Aug 2017
New Level: Diamond
- Introducing a brand new level called "Diamond". It's a very large level with a giant glowing suspended diamond in the center, surrounded by elevated walkways, an inner pit with mini jumps, and an outer ledge. Tons of opportunities for trick shots and long distance hits.
New Mode: Tank Battle
- This new mode is unique in that each player starts with a health bar that must be whittled down by scoring trick shots on them. Once the health bar is depleted, that player is eliminated! Also all players have fireballs and stronger shots. The lack of catching means you must use level geometry to your tactical advantage and avoid being caught out in the open.
New Mode: Lightning Round
- This is a hyperactive Deathmatch mode where you must go all out in order to win! You get points for KOs, but rounds only last 30 seconds (first to 5 round victories will win the match). So every kill makes a huge difference, and there's no time to waste.
Reporting & muting Tools
- The Dodgeball community is generally very friendly. But every now and then you might run into a player not living up to this standard. So there's some helpful tools now:
- Muting a player now persists across games and play sessions. They get added to your permanent 'individual mute' list (until if/when you choose to unmute them)
- Mods can now mute a player for all players in a room. This isn't a permanent mute, but serves as a 'time out' for players that need one.
- Players repeatedly abusing the chat function can be globally muted in all games, all rooms.
- The Players panel now has a 'Report' option that prints out the chat log into a format that can be mailed to the developer. This provides useful context and can be used to make a permanent mute as described above.
Bot Improvements
- Lowered AI bot acceleration to give them more human-like movement and responsiveness
- Decreased cooldown period after bots throw a ball before they find a new target
- Lowered bot rotation speed, so they don't rapidly swivel and hit you with a superhuman shot
- Adjusted bot aim slightly higher if target is elevated, as they were previously bad at hitting targets above them
- Bots will stop crowding the capture point, looking for a pass, if the friendly cube carrier gets within reasonable distance of capture
Game Mode Rebalances
- Collecting the Power Cube will result in a 3 second window where you can not throw it. This is done to prevent extremely spammy passing strategies.
- Collecting the Super Ball will activate a very short temporary shield
Features
- Added "Motion Blur" option in video settings
- Custom game modes now save in Steam cloud
- Added "Default" score limit option, to ensure the ideal score limit is always picked (based on num players & teams) when manually choosing game mode types.
- New custom rule: Ball Collect Shield, that applies a shield to a player after they pick up a ball. The shield does not reactivate if they quickly pick up the same ball.
- New custom rule: Cube Throw Delay: prevents player from throwing for a specified time range after collecting the Power Cube
- New custom rule: Player Health. Grants players a health value that is decreased based on the score value of hits against them. Players are only
- KO'd once their health is depleted.
- Added "Sudden Death" announcer clip for time limit modes when the score is tied at the end of the time limit
Improvements / Adjustments
- Increased color saturation of held dodgeballs
- Decreased fog brightness for Glow In The Dark modifier (wasn't dark enough!)
- Moved ‘Show Clan Decals’ to misc preferences, from video preferences
- Lowered default mouse sensitivity
- Leaderboard is always shown when in Challenge mode (used to hide while playing)
- If the score value for a hoop or capture is worth more than 1 point (based on game rules), then the point value is displayed on the score alert
- Added more clear popup text message when joining room fails, instead of just updating small label on Find Match panel
- Match Settings now hides main Game state HUD
Fixes
- Fixed announcer not working in main lobby menu
- Satellite ball now correctly uses the Rare exchange (3x AP) not the Uncommon exchange (2x AP)
- Fixed errors / hangs that might occur if switching into 1st person spectator mode onto a KO’d bot
- Fixed bots getting stuck in place due to improperly prioritizing top-ranked vs. closest players in non-objective modes
- Added protection against round survival bonuses being awarded more than once
- Fixed XP gain bar not animating additional XP gain after gaining a level
- Fixed time display in time trials mode
- Fixed jump height upgrade not working
- Mod ability to chagne a player’s team now works as expected
- Fixed bug where multi-round FFA matches with scoring would not select the correct round score leader (was using roundVictories instead)
- Fixed changes to custom mode title / description getting discarded if you added a rule before you saved
- Fixed label hovering over your head if doing 1st person spectating
- Fixed 'Speedy Bots' Arcade waves not using correct speed value
9.0.1 Released 01 Aug 2017
- Fixed new Players appearing online as just "Player" instead of loading their Steam alias
- Fixed a number of misc errors that could occur if changing a Quick Match to a PvE (challenge) game mode - such as the game pausing when activating the scoreboard, not being able to join spectators, or autobalance options being visible in co-op challenges
- Fixed in-Arena KO text being hidden
- Epicenter and Raidus can now be the first Arcade level
- Fixed bug where bots KO’d while levitating in Catacombs may possibly retain levitation state on respawn
- Reduced alpha on levitate region
- Reduced lighting intensity on Fort
9.0.0 Released 22 Jul 2017
Features
- Added Catacombs to the official map list (had been temporarily available as a preview earlier)
- Customize panel now shows all possible items, so you can preview what they look like when equipped. Has a handy 'buy' button if you want to purchase it outright - hint hint
- Added separate rebindable 'Catch' button
- Voting options are rebindable as well
- Add workshop support for custom localizations - instructions to be added to Workshop guide soon!
Adjustments
- Added menu button animations (which can be disabled via Options / Misc / Menu Button Animations)
- Mission for Advanced Kills (Ninja, Long Distance, Backfire, Helicopter, Mid Air Catches, Flying Squirrel, Dunk, Air Strike, Top Gun, and Duck Hunt) only require 5 KOs instead of 15. The reward decreased from 5 to 4. (Except Mid Air Catches, reward for that went to 3 since they're more reliable to pull off)
- Combo Kills now only requires 5 kills instead of 10. Reward increased from 2 to 3.
- Added built-in credits panel
- Players not alive are greyed out in scoreboard
- Added 'Ball' tag option to Workshop Files configuration page
- Host changes if current host ping is 150 (raised threshold from 100)
- Added subtle pulse to ambient lighting, raised brightness overall (especially when visualizer and/or reflection probes are off)
Fixes
- Fixed Zombie KO not being counted
- Fixed bug where activating scoreboard would cause a held jump input to be released
- Fixed failure to initialize a singleplayer match if you had backed out of the Local Multilpayer menu without going back to the full menu root
- Fixed appearance of 'negative xp' if you match ended without any kills
- Fixed AI bots stalling out at times when equipped with Bulldozer powerup
- Fixed missing reflections on Crescent map
- Fixed navigation in Arena, causing bots to go back-and-forth before jumping off spawn platforms
8.2.2 Released 19 Apr 2017
- Fixed hidden checkpoints in Epicenter
- More improvements to bot navigation when on walkway and target is directly below
- Added ‘Ball’ tag option to Workshop Files Configuration page
- Advanced Kills only require 5 KOs instead of 15. The reward decreased from 5 to 4, except Mid Air Catches which has a reward of 3.
- Combo Kills now only requires 5 kills instead of 10. Reward is increased from 2 to 3.
- Host changes if current one has ping of 150 (used to be 100).
8.2.1 Released 17 Apr 2017
- Added barriers to Epicenter to prevent players getting stuck under a ledge
- Fixed crash on maps that had eqidistant hoops (Aquarium, Vortex) in any mode where hoops are used
- Fixed the game not successfully passing the Host to the player with the lowest ping, when high-ping host detected
- Fixed outer ring of lasers in Aquarium not responding to music
8.2 Released 08 Apr 2017
New Levels
- Skate Park (based on workshop submission by Axogander) - A room filled with ramps and quarter pipes, allows for huge air jumps and crazy ricochets
- Crescent (based on workshop submission 'U Turn' by X Kirby) - A map with unusual spawn positions, lots of walkways and music-responsive circular platforms.
- Epicenter - A large map with many layers of platforms, new 'jump pads' feature, and a central pillar where everyone can fight over the Super Ball.
Features
- Added level shuffle options ‘Random Large’ and ‘Random Small’, if you have a large or small lobby of players and don’t want levels that are a size mismatch
- Added new ‘Arena Tint Lighting’, which is a dynamic pixel light that provides additional shading to arena textures with a small performance cost.
- Can trade 15x dodgecoins for random Rare+ item (chances: Rare 65%, Epic 25%, Legendary 10%)
Fixes
- Fixed getting stuck on ramps by changing the shape of the player's wall collider
- Bots are better at targeting navigation points directly beneath them
- Fixed missing lighting in end-round bot portraits
- Fixed Arcade not ending if bot was killed by EMP self-destruction
- Fixed bots sometimes respawning with EMP state if previous bots KOd with it in Arcade
- Improved bot navigation when target is directly below them
- Fixed and re-enabled Incognito Mode
- Fixed bug where changing customization mid-match would cause your own meshes to be shown in your first-person view
- Ball ignores throwing player's colliders temporarily, prevents issue where backwards-moving bots in online multilplayer would throw a ball that collides with themselves
- Fixed loading hitch with Chodge Darger
- Fixed bug where FFA Team Colors from being applied in modes where 2-team settings were fixed and not selectable in match settings
Adjustments
- You now shoot at the hoop that matches your team color, not the ‘enemy hoop’
- Ball deflection mission only takes 10 deflections (down from 25), MP value reduced from 3 to 2
- Added ‘quit’ buttons back to Challenge and Arcade final menus
- Made craft recipe icons larger for improved readability
8.1.3 Released 02 Apr 2017
- Added movement feature that locks bots to surfaces when moving up ramps
- Fixed bots getting stuck on edges of platforms
- Removed April Fools alpha-bot takeover
8.1.AF Released 01 Apr 2017
- Happy April Fools, Check your inventory!!
(Also, big 8.2 update coming soon)
8.1.2 Released 14 Mar 2017
Fixes:
- Fixed leaderboard scores not submitting
8.1.1 Released 12 Mar 2017
Fixes:
- Fixed Clan Decals being upside down
- User's clan decal will display in profile / customize on first launch
- More transparency on Godlike wings
- Custom bot names can be used in local multiplayer
- Fixed incorrect visibility of player labels
- Fixed incorrect visibility of player meshes while spectating in 1st person mode
- Added checks to prevent error where player could respawn with a ball if they were KOd at same time they collected ball
- Fixed Helicopter Finish throw preventing Godlike Finish from completing achievement
- Helicopter and Godlike finish must be done in Regulation PvP matches, and only when match is over (not just a round)
- Fixed Orbital Strike stat & Mission not incrementing
- ‘No Ball Pickup’ rule can now be specified based on ball type and kingpin
- ‘No Bot Passing’ rule can not be applied to ball type, just team type
- ‘Harmless Throws’ now respects ball type / kingpin modifiers
- Fixed bug where player could mouselook up and down when in 1st person spectator mode
- Fixed ‘Room Info’ button being disabled when switching server regions
- Decreased reward for winning Attrition match to 1 MP from 3 MP
- Fixed ‘Best Defense’ MP award from showing up in Attrition
- Moved many backend API calls to a platform-agnostic format
8.1.0 Released 06 Mar 2017
Features:
- 50+ new cosmetics, mostly taken from player workshop submissions. Includes new On Fire FX, hats, heads, wheels, bodies.
- New item class: Dodgeball skins! These drop just like regular items and can turn your held & thrown dodgeballs like then new Billiard Ball, Neon Disco Ball, Satellite Ball, Soccer Ball, and more.
- Misc option added to enable / disable custom ball skins
- Added link to official Discord server (Community / Discord Lobby)
- Added new Misc option: Show Online Chat (on, off, or ‘default only’ like kudos, gg)
- Players are announced when they join the room
- Added safe mode & safe preset (all video settings off or as low as possible). Hit spacebar within 2 seconds of main menu launching to activate. Will show ‘Safe Mode Activated”. Good if you’re having technical issues or need to enter photosensitive mode
- The Kudos key can be used to thank the player who assisted your last KO
- Audio lowpass filter added to music while in spawn area, to make it seem like you’re standing outside a dance club
Performance Improvments:
- Many changes to ‘pool’ objects like player bots and explosions to reduce any stutter when players explode or respawn
- Materials are smartly cached, shared, and re-used to increase overall performance
- Better performance around powerup pickup spawning / collect
- Fixed physics bug that was reducing effective framerate while moving & looking around, so players at > 120 fps will now have a dramatically smoother experience
- Networked player movement is now much smoother
- Dramatically improved performance of Aquarium level
- Increased network message send rate for smoother movement and less lag for throws and KOs
- Dodgeball physics are interpolated, meaning their movement is no longer capped at 120 fps and is overall less jumpy
Visual Improvements:
- Improved performance and appearance of ‘stun’ spark gibs
- Added glowing rim around ball when it’s available to collect / catch
- Improved ball visibility
- Death Spiral updates to match player color
- Improved bot explode gib FX
- Improved LightBike effect
- Improved BlueFire effect
- Improved Energy Shot effect
- Improved box explosion effects
- Made arena lighting more consistent
- Default items show an icon in garage panel
Fixes / Adjustments:
- Prevented BBCode from being used in text chat (could be used for spoofing)
- Removed extreme reflection glare in Reactor
- Room Info button stays enabled after selecting a room and going back to the match search panel
- Fixed back button on Workshop Dashboard bringing you to wrong options menu
- Renamed Mouth category to Face
- Rearranged customization category list
- Removed mid-match level up notification
- Added more AI pathways in Nexus into center pit
- Default spawn shield duration increased from 3 sec to 4 sec
- Video Replay quality defaults to ‘Off’ in the Low and Medium presets
- Photosensitive preset also lowers brightness
- Video Preset value will only change to ‘custom’ if you change a video setting that is determined by the preset
- Fixed missing volumetric lights in Trifecta
- Fixed typo: “Vote Passsed”
- Rearranged 'Workshop' menu button under new 'Community' button, containing Follow / Forums / Discord link buttons as well
- Fixed custom songs (from workshop or custom folder) not playing twice - and if your playlist consisted of only custom songs, having it very rapidly switch lighting programs
- Light animations now work during custom songs
- Fixed an increasingly CPU-taxing loop from occuring when consecutively playing many custom songs
- Music player handles ‘all songs disabled’ situation better - doesn’t try to play a new song every udpate. And enabling one song will begin playback again
- Remoted unused Trophy category from inventory panel
- Thrown balls have a bit of angular velocity
- Added more ceiling lights to Nexus
- Held dodgeballs are always at normal size, even if you have the big ball powerup
- Stopped Arcade from replace completed missions between levels, which was creating the impression that completed missions weren’t getting completion credit
- Fixed bug where ending an Arcade match in a level without getting any kills wasn’t giving any credit for Arcade levels completed
- Renamed ‘Force Drop’ mission to ‘Disarm KO’
- Arcade boss shows ‘Stunned’ text when stunned
- Fixed Quick Play matches having blank match settings menu
8.0.5 Released 06 Jan 2017
Features:
- Friends Integration. On the Search panel, you'll see a friendly robot head next to the player count if the room contains one of your Steam friends. (Note: this only works if the room host has updated to 8.0.5, so while this is on the beta it's not fully operational)
- Player Inspector. On the Search panel, select a room and hit 'Info' to view all the players in the room, their levels, and whether they are Steam friends with you.
- Chat scrolling! Can scroll chat with page up, page down, home, and end keys. Hold down page up or down to scroll quickly.
- Added Misc option: "Show KO Text in arena". This can suppress the 3D text that appears at the location where a bot was KOd.
- Added Misc option: “Scoreboard Hold / Toggle”.
- Added MIsc option "Kudos filter": show all, or show only mine (default is 'show all')
- Added ‘refresh’ button to inventory to scan for newly acquired items (marketplace or item store)
- Added Video option: Arena Brightness. This slider adjusts the intensity of the dance club lights.
- Added Video option: Self Particle FX - disables particle effects for ball hold / charge / and on Fire (killstreak) for the local player for increased visibility
- Added functionality to ban specified Steam IDs from uploading scores to leaderboards
Improvements / Fixes:
- PowerUp missions no longer advanced by catching a ball thrown by a player with that power-up. Some PowerUp missions (Pogo, Super Boost, Jetpack) can be advanced by catching if you have the PowerUp.
- Fixed null refs causing Arcade Boss particles to last forever
- Quitting Online MP match brings you back to the Online MP menu
- Find Match panel says ‘Random’ for mode entry if it’s a random mode
- Added clear warning on launch if Steamworks did not initialize
- Toned down brightness flash on ‘slo mo boost’
- “Match Settings” to “Call vote” if not the host
- Kudos only appear for you and the recipient
- Added team tint to usernames in chat
- ‘No Look’ KOs are tracked
- Changed Basic KO mission to hits required 15, reward 3 MP (down from 25 / 5)
- Slightly improved performance gain when lasers are set to Off
8.0.4 Released 01 Jan 2017
- Fixed issue preventing stacked Dodgecoins from being used in badge crafting
- New menu: Options / Misc. Currently has just one setting: 'Show tips on match start'. Many more items will be added to this menu over time.
- Singleplayer, Local Multiplayer, and Online Multiplayer now grouped as their own menu, accessible via the new 'Play' button.
- New "Help" menu contains Guide and About links (and "Mode Details") if in a match. About removed from Options menu.
8.0.3 Released 01 Jan 2017
Features:
- Crafting ingredients and DodgeCoins will now stack in your inventory. They’ll stack automatically when you launch the game. Any new individual items you’ve acquired will be stacked at this time. Items purchased off the market, that have trade restrictions, will apply to the whole stack. Crafting works the same for stacked items - it just picks one item out of the stack for crafting.
Fixes & Improvements:
- Improved formatting of end-round stats. Right-hand level / badge display only shown if player has a badge. Level label is easier to read. Bot profile pic has less washed-out glow.
- Added back original StatBrag notification, now with particle effect and ensures that it doesn’t overlap with notification bar
- Godlikes can no longer count as hot potatoes or mid-air throws
- Ninjas and Alley Oops no longer count as mid-air throws
- Fixed navigation buttons disappearing from ‘Search’ panel if the join room process failed
- Fixed hung state if you were currently connected to a server and tried to create a match on a different server
- Bar indicating mission progress made during round now flashes & animates
- Fixed laser lights appearing as black bands in Glow In The Dark mode
8.0.2 Released 29 Dec 2016
- Fixed time limit matches not counting as regulation PvP for mission accounting
- Reduced delay / stutter when saving mission progress
- Added leaderboard for badge level
8.0.1 Released 29 Dec 2016
- Fixed issue where mode / level randomization was not totally random
- AI bots will try to avoid players in their way, prevents bunching
- Prevented error where passive bots (e.g. Juggernaut, Pinball, Teamwork) get stuck in ‘Target Threat’ behavior without being able to collect a ball, forcing them to wander and stack up near the player
- Halved XP gain for juggernaut mode
- Can no longer increment individual missions in Juggernaut
8.0.0 Released 22 Dec 2016
Features
- Add Mission Points and Badges - a persistent stat that is awarded for round victories, end-of-match awards, performing well in Challenges and Arcade, etc. Higher Mission Points will unlock new Badge Ranks, which in turn unlock new Missions for you to complete for points.
- Each Badge Rank also awards its own achievement.
- Added Dodgecoin item, craftable from advanced parts, decals, and glasses. Dodgecoins are used to craft higher-level badges. There is also a leaderboard for total Dodgecoins owned.
- Kill types can now stack. So you can score a Helicopter Dunk, or a Ninja Dunk. Score, XP, and DodgeBux are calculated by using the full normal value of the primary KO type, and each additional (stacked) KO type is worth half their normal value.
- Steam Cloud now syncs your cosmetic choices, and mission data.
- Added ‘advanced shaders’ video setting, which when off disables water in level Aquarium. Setting defaults to Off, and is off for low and medium presets, but is ON for High presets
- Added ‘frame rate cap’ option: None, 30, 45, 60, 75, 85, 120, 144, 160, 165, 180, 200, 240
- End round flow of: round stats / XP & Items Gained / Mission progress is no longer timed, players click through them
- Got rid of theArcade unlockable perks system, was mostly redundant with the addition of Missions. All Arcade perks are unlocked by default, but still may only appear at certain Arcade rounds.
Improvements / Fixes
- Fixed getting stuck in chat if chat input window open when online match advanced to next match
- Fixed bug where catches were sometimes getting scored as combos (when victim thrower was throwing a potential combo ball)
- Fixed pathfinding issue in Fort
- Fixed team option being hidden when mode set to random
Fixed missing spawn ceiling colliders in Nexus, Octagon, and Trifecta
- Fixed issue where passing the cube to an online player who was close to the capture point could sometimes results in them re-collecting the cube after they captured it
- Fixed crafting panel getting 'stuck' when crafting while game paused in offline matches
- Fixed bug that was treating friendly and enemy targets as equal priority when determining homing target
- If item schema fails to download, item drops will not be displayed (but can still be collected)
- Decreased Fire Wave emission rate to improve performance
- Fixed Arcade saying 'Round Won' when you lost
- Stopped particle effect from playing again when returning to craft result panel after viewing detail
- Crafting ingredients are sorted by advanced first, then basic
7.5.2 Released 01 Dec 2016
Improvements / Fixes:
- Smarter up-front caching of cosmetic items reduces or eliminates stutter that happens on bot spawn
- Fixed issue where a custom bot name script ending in a comma would have one blank name appended which is replaced with ‘Player’.
- Fixed issue where a room created with a fixed custom mode would have that mode change to 'Random' when opening match settings panel
- Made 'Powerups: All On' the default again
7.5.1 Released 23 Nov 2016
Fixes:
- Loading PvE modes from an online multilplayer match in-progress, or from the create match screen, now ensures correct settings (e.g. autobalance) are applied
- Changes to match settings in online matches not getting preserved on future match settings
- Powerup setting "All On" not enabling powerup pickups
- Label for connection setting on match settings panel was too long in some cases
- PvE 'Retry' option not retrying with same settings, instead was re-randomizing
7.5.0 Released 17 Nov 2016
Features:
- Added new server regions: US West (San Diego) Canada East (Montreal) and South America (Sao Paulo)
- Can now create a ‘playlist’ of multiple levels, game modes, etc. and the game will randomize between them. Hold down Left Control while clicking to select multiple, regular left click to select a single entry. (support for gamepad / controller multi-select coming soon)
- You can now select one or more specific powerup types that you want to spawn as in-game pickups
Adjustments / Improvements / Fixes:
- Fixed flickering back wall in Aquarium
- Fixed jetpack remaining on if you switched powerups while using the jetpack boost
Added ‘5’ score limit option to Hoops
- Super ball spawn on Octagon moved to middle level
- Elim hoops - also move hoops closer to forts on Fort to prevent quick wins
- Attrition, Headhunter, and Elim hoops back in Expert modes
- Adjusted some textures in Fort
- Fixed checkpoint formatting in Time Trials
7.4.0 "Mega Content Patch" Released 04 Aug 2016
Features:
- Added level Fort
- Added level Aquarium (created by SerialHugger, thanks!)
- New game mode: Elimination Hoops (win round by scoring hoop or by eliminating all opponents)
- New game mode: Bonus Ball (KOs worth 1, KOs or Hoops with super ball worth 5)
- New game mode: Score Hunter (Try to hit score target while avoiding elimination)
- New match option: Random + Expert (shuffles in expert modes)
- New match option: Random Team (shuffles between FFA and 2 Team)
- New custom mode rule: Allow Time Limit Options (makes default time limit options appear in match settings)
- New custom mode rule: Score Limit Option (displays specified score limit option in match settings)
- New custom mode rule: Round Victory Limit Option (same, with round victories)
- New custom mode rule: Time Limit Option (same, with time limits)
- New custom mode ule: DefaultRoundVictoryLimit2P...12P (specifies default round victory limit based on number of players if mode is rotated to via Random mode settings)
- New custom mode rule: UseCumulativeScore (makes match victory dependent on sum of round scores, useful when making elimination hybrid modes like Headhunter
- Random Team / Mode setting on Find Match panel is indicated by asterisk (*)
Adjustments / Improvements / Fixes:
- Attrition and Headhunter are now part of the Classic modes, so they'll pop up during default random mode rotation
- Grand Prix removed from Classic modes, is now part of Expert modes
- Headhunter is now FFA only
- Nerfed homing ball strength
- Homing on friendly target is much stronger
- Increased aim proximity requirement for selecting friendy player as homing target
- Pooled some 3D score text objects and Kill Log items to prevent frame hiccups
- Added new cylinder mesh to Capture Point to increase visibility (especially when particles are turned off in video settings)
- Removed lock-on that prevents homing target from changing after reaching certain charge threshold
- Checkpoints new cylinder mesh, and do a better job of fading in and out
- Removed extraneous ‘First to 1’ header text in Hunter v Hunted and Hoop Defense modes
- Fixed random Elimination FFA matches not using the correct round victory limit (3)
- Fixed Kart Race summing all participants’ scores instead of using leader score
- Match Settings will load default score limit when changing game mode even if that new mode has a score limit option that matches the currently loaded limit (prevening things like inadvertently setting a Hoops match to 100 if switching from a Super Ball match with limit 100)
- Fixed switching teams making you ineligible to vote on match settings
- Bots can prioritize the Super Ball if a KO with it is worth more points
- Fixed admin Kick function kicking all players in room
- Team / FFA rule is incorporated into main score subtitle (e.g. “Team Deathmatch”)
- Headhunter has match score limit (via useCumulativeScore), not a set number of rounds
- Added hard limit of 18 for maxTeamPlayers custom rule
- Announcer Says ‘round won’ when you complete an arcade level
- Fixed bot lighting in Chasm
- Fixed jetpack particles on Bots not synching to clients
- Fixed error in sometimes initializing perk progress items before stats were downloaded, resulting in extraneous progress notifications
- Fixed VO clips sometimes overlapping
- Better prioritization of VO clips - multiKill > rare trick shots > rampage > on Fire > extinguish > 4+ streak > random taunt > common trick shots > 2+ streak
- Easy Bots speed restriction is now overridden by Behavior Zones, allowing them to jump across gaps
- Fixed inventory display counts not updating when returning to inventory after crafting
- Fixed hyphens being disallowed in player names
7.3.1 Released 20 Jul 2016
- Improved Scoreboard, more readable and shows ping
- Mouse cursor is now locked/hidden every frame to screen (when appropriate), preventing some cases when it would appear as a cursor when expecting mouselook
- Fixed text formatting issues in glasses names
- Fixed banned words not displaying for local user (only) - to avoid filter detection
- Prevented some errors when loading custom audio files
- Fixed kudos ‘gg’ not functioning properly while round results screen displayed
- Made dev chat more readable
- Fixed being unable to manually change your name back to your current Steam alias
7.3.0 Released 12 Jul 2016
- Added reward screen after PvP matches to better display XP gain and any dropped or unlocked items.
- Fixed ‘Match Won’ announcer clip being played before final ‘Score’ in hoops and Captue The Cube
- Room name is displayed on game pause menu
- Lowered level requirement for many built-in glasses
- Fixed missing text on Arcade perk progress notifications
- Fixed pathfinding issue for bots in Octagon preventing them from reaching some ramps
- Added ‘follow’ button to main menu
- Added ‘Assist’ Announcer line
- Fixed final cube capture saying ‘Score’ in big text isntead of ‘Match Won/Lost’
- Fixed missing buttons when navigating to Dedicated server browser and then back to Find Match panel
- Status label on network panel works
- Fixed fog in Cage being too strong
- Fixed some key commands (like spectator movement) triggering while chatting
- Fixed default Quality settings interfering with and overriding video settings (like reflections)
7.2.1 Released 09 Jul 2016
- Removed a bug interfering with KOs if your saved custom announcer could not be loaded
7.2 Released 08 Jul 2016
Features:
- Added new cosmetics: Brute Armor, Wizard Hat, Boogie Bowler, Super Bowler, Bombastique, Traffic Stopper, Banana, Dice Head, Energy Shot, and the first Legendary item: Prism Helix (throw FX)
- Added support for custom announcer packs (see: Workshop Guide)
- Death spiral now a more regular spiral and shows correct tint
- Headphones pulse glow with the beat of the music
- Shortened fire wave trail
- Made fog more prominent
- Ball particle effects pause when charging shot to avoid view obstruction
- Improved charge particles
- Announcer lines don’t overlap, and can queue (e.g. says “Helicopter” and “Triple Kill”)
- Announcer says “On Fire”
7.1 Released 01 Jul 2016
Features:
- Can request a pass (Default key is R). Shows 'Pass' over your head to friendly teammates, and bots will attempt to pass to you if they have a ball and are close to you. This lasts for 5 seconds or until you collect a ball. Super ball / Power Cube carrying bots will pass to you if you are closer to the hoop / capture point than them.
- Mode & Description is now more prominently displayed and displayed on each new round start, allowing players to review mode & team before confirming they are ready
- Added new Gif Replay capture setting “insane” - 60 fps and 8 seconds long
- Added visible timer before next round or match starts
- Activating scoreboard pauses in Solo PvE modes
- Time limit is more prominently displayed on scoreboard
Fixes:
- Up to 14 players can now cleanly spawn in each spawn area without bumping into each other and causing physics glitches
- Fixed menu errors if match reset while menu was open
- Recentered arcade unlock notification text
- More descriptive team titles on team Select panel for Lasers vs Jetpacks, Hunters vs Hunted, and Hoop Defense.
- Fixed main game camera just showing robot face if you changed video settings while a bot profile pic existed in scene
- Fixed some invisible triggers from blocking mouse click collect (esp on Arena)
- Dodgeballs reset to neutral on round end, preventing homing / boomerang balls from constantly bumping you after match end
- Fixed bots prioritizing score leader in FFA matches instead of much closer scoring targets
- Increased mouse scroll wheel sensitivity on all scroll views, especially on video settings
- Top-left leaderboard is now hidden during challenges & arcade while in-progress. Is visible when TAB scoreboard is displayed.
- Fixed challenge leaderboard not initializing properly
- Fixed weird camera jump when starting new match and respawning
- More consistent behavior of Tab scoreboard panel & overlaps with less
- Stopped disco lights from updating while game is paused
- Scoreboard highlight of super ball owning player happens immediately on pickup / throw, not just when score changes
- If player had active notification like “Run!” and then switches to spectator, that notification is cleared immediately
- Stopped 1st person spectator mode from showing HUD if the follow user wasn't alive
- Fixed overlap of rules / modifiers with team select panel
- Made scoreboard more opaque and readable
- Fixed weird alpha values on bot explosion
- Removed default homing ability from Jetpack team in lasers v jetpack
- Only plays boost sound effect for local humans
- Fixed failure to remove throw inaccuracy when easier bots are passing to friendly targets
7.0.6 Released 16 Jun 2016
- Fixed Arcade boss health not initializing, making them get KO'd with 1 hit
- Using MenuToggle button to dismiss garage now applies changes in the same way the Back button does
- Ball glow resets to normal when cancelling charged shot
- If primary solo keyboard user switches to gamepad mid-match, then exits and begins Local Multiplayer session, the gamepad user is correctly initialized with local player num color & name
- Prevented keyboard from ‘joining’ as new user input when already initialized as a keyboard solo player
- When using the ‘Include mouse input’ setting for a controller, it now uses the mouse invert / sensitivity settings instead of the joystick’s
- ‘Include Mouse Input’ now also includes mouse Fire button (for setup involving simultaneous gamepad and mouse control)
- Fixed duplicate chat messages appearing or chat being out of date if chat updates sent or received while chat panel invisible
- Bots in Kingpin mode now target based on kingpin status, not score rank
7.0.5 Released 15 Jun 2016
- Fixed controller navigation on Find Match panel
- Fixed FFA elimination sorting round-end placement by kills, not round victories
- Fixed bots not reaching back of spawn in Chasm
- Can play local split-screen with one player on keyboard (hit Enter or Spacebar to join as keyboard player on the Local Player setup panel)
7.0.4 Released 14 Jun 2016
- Fixed number of lives not being set correctly on match restart, resulting in match issues in Attrition mode or any custom mode with > 1 life
- Formatted attrition header score panel to include each player’s number of lives left, removed from sidebar
- Fixed Fast Respawn / Slow Respawn modifiers being cleared out when opening match settings
- Fixed default bot players showing up as ‘Player’ for non-Master Clients when a player leaves mid-round
- Filters out mouse look that accrues during level load
- Fixed in-game garage sending out-of-date alias when changed
- Fixed bots not turning around and shooting at hoop if they are facing away from the hoop target
- When crafting a second item, doesn’t show ‘inventory / view’ options until craft is complete
- Fixed controller navigation on Crafting panel
7.0.3 Released 10 Jun 2016
- Made controller input framerate-independent
- Fixed no longer pausing match restart countdown while changing match settings
- Stopped sending name change update to other players after existing customization panel with no name change
- Fixed being unable to backspace in some text input fields without triggering menu toggle
- Added forum link button on home page
7.0.2 Released 10 Jun 2016
- Fixed improper team balancing when reloading online matches
- Added new controller sensitivity options: sensitivity baseline, sensitivity max, inflection point (input value at which point sensitivy begins approaching max), inflection amount (% of maximum sensitivity at the inflection point).
- Fixed graphics settings not applying to lobby camera
- Reduced timeout kick from 5 minutes to 3 minutes
- Prevented timeout kick in unlisted matches
- Changed default game mode on CreateMatch to Random, instead of Deathmatch
- Fixed being unable to rebind controls when opening the controls panel a second time
- Controls panel now shows tooltips for some options
7.0.1 Released 08 Jun 2016
- Fixed controls menu invert joy / invert mouse sometimes defaulting to wrong value and not applying change
- Can navigate menu buttons faster in controller by holding down DPad or left joystick
- Can move sliders with left joystick (fast) or DPad (incremental)
- Increased lobby menu width to fit wider descriptions
- Improved trifecta lighting
- Fixed bots not reaching the back of spawns in Trifecta
- Main menu buttons larger with better labels
- Kill alert fades out
- Rank log and kill alerts display player’s name in their team / FFA color
- Fixed some in-game labels / notifications not properly adjusting their color to reflect a user's team or FFA color
7.0 Released 05 Jun 2016
- Added split-screen local multiplayer for up to 4 gamepads
- Bloodlust KOs in custom modes now gain 0 exp to prevent easy XP gain exploit
- Fixed menus not always selecting selected option when using a controller
- Fixed decal clipping on Alkaline body
- Blanking out Profile Name makes it revert to Steam Profile Name, which updates dynamically
- Can access profile, inventory, garage while in-game
- Added bot self destruct when they get out of room bounds
- Added behavior zones to make bots slow down & boost to improve navigation
- Greatly improved menu controller navigation
- Including mouse input in gamepad setup is now optional (needed for High Precision Input template on Steam Controller, which maps its input as mouse)
- Added rumble sensitivity slider
- ‘Most Kills’ stat now reflects most round kills if in a multi-round match. Most match kills are shown when match is over.
6.2.1 Released 24 Mar 2016
- Fixed inability to join unlisted matches
- Made chat lines resize properly
6.2 Released 18 Mar 2016
- Removed Room Type (Basic / Expert) option, and replaced with Skill Restriction (None / Novice / Expert). This no longer changes which match options are available, instead it gives the option to restrict joining for players based on their XP level. Novice rooms prevent players level 20 or over from joining, Expert rooms prevent players joining if they're under level 20. This should give new players a safer space to play with other new plaeyrs, while giving experienced players the option to have rooms with an expectation of high-level play.
- Fixed throw speed being affected by slow-motion
- Fixed throw being overall weaker in 6.1 than it was in previous versions
- Fixed bots aiming too low, b/c they were using the wrong speed calculation (introduced in 6.1)
- Changed homing ball behavior. It will generally home much stronger now, even at high throw speeds. However once it passes by a target player, it won't do a mid-air turn as well. So it's both more accurate but also more straightforward to dodge if timed correctly.
- NumLives value (in custom game modes) now works for PvE bots
- Fixed missing textures in Trifecta
6.1 Released 11 Mar 2016
- Updated to Unity 5.3.3, which should fix Linux launch issues
- More texture definition on floors / trifecta
- Scoreboard kills / deaths no longer overflows to next line
- Kill log no longer overflows to next line
- Smoothed out movement a bit by decreasing physics update interval
- Profile / Customize now selects the equipped Garage item
- Fixed Hoops particle effect only playing once
- Fixed charge sound effect not playing for laser ball
- Fixed green-tinted reflection probes due to including up power-up pickups in cubemap
- Fixed FireWave not updating tint correctly to match player
6.0.0 Released 05 Mar 2016
Features
- Added ability to host and join your own public community server (see setup guide)
- Changed screen effect AA to hardware AA (2x, 4x, and 8x options)
- New Rule: Glow In The Dark (dance club lights are off)
Fixes / Improvements / Other
- Item Drop playtime accumulates in Time Trials mode
- Made bot shields more visible
- Fixed Arcade upgrades from applying to enemy bots as well
- Fixed ‘disconnect’ button on Network options panel just reconnecting
- Removed confusing option to connect to offline mode
- More graceful handling of connection failures
- Fixed missing tooltips for match modifiers
- Disabled list items still give tooltips and can be used for scrolling
- Fixed ‘create match’ panel loading incorrect preference for server connection
- Improved current connection status display on main menu
- Item drop check moved to end of match
- Removed votekick for non-mods
- Got rid of excessive debug logging for spectator mode
- Fixed spectate mode controls not working
- Reduced spawn shield duration in Hoop Defense
- Fixed custom PvE modes showing bot scores in end round stats
- Fixed current video setting option not being highlighted
- Fixed “stayin’ alive” stat only incrementing on the final round of an elimination match, now increments after every round
- Fixed fog appearance
- Made arenas generally lighter to improve experience when video settings are off
For earlier versions, click here