Factory Town 2 Useful Info

Short Description:

Build and automate a tropical village at the base of a giant sentient volcano. Use conveyor belts, boats, trains, catapults and ziplines to supply everything your villagers need! 

Steam Store Page: https://store.steampowered.com/app/3312130/Factory_Town_2_Paradise/
Trailer: https://www.youtube.com/watch?v=IEcRtQuU_NM

Estimated Launch Date (Early Access): Summer 2026
Estimated Launch Price: $25 USD
Platforms: PC / Mac (Steam)
Steam Deck Compatibility is planned

Developer: Erik Asmussen (self-published)
Contact Email: erik@82apps.com



Background:

Factory Town 2 is the sequel to Factory Town, which launched in 2021 and has sold over 350,000 copies. It is a mash-up of a cozy town-building experience and a factory-management game, where you use a wide variety of transportation methods to produce and deliver hundreds of different items across multiple islands, all to keep your economy growing and your population of workers happy. All along, you must also feed a friendly volcano to power it up so it can blast a dangerous meteor out of the sky. However, there is no actual time pressure and no failure state, so the game remains a chill, stress-free environment to build, automate, and optimize to your heart's content.

The environment changes dynamically and affects how you will build your town. For starters, the game has night and day cycles that affect villager behavior - they work and shop during the day and need to sleep at their homes at night, which means you need to carefully plan where housing is located relative to markets and job locations. The weather will change between clear, cloudy, rainy, stormy, and dry, which affects how much wind, water, and solar energy is available to harness. Workers will need to move around quite a bit, so planning roads and providing convenient zip lines to move them around will help them get to where they need to go.

If you keep everyone happy, your population will grow dynamically and develop preferences for more sophisticated items that you must supply. In return you will earn coins you can use to upgrade your buildings and purchse new ones.

As you power up the volcano, you will unlock access to new tech and advanced recipes. You can also use its power to summon new islands out of the ocean when you need access to new land or resources. At very high levels, you'll learn the ability to terraform land on your own.

Water plays a key part in the game's strategy. Located on the islands are water springs that produce water, and it flows volumetrically down water trenches. You can dig or fill new trenches if you want to redirect a river closer to your town. You can pump this water into reservoirs for drinking or industrial uses, or place a Water Wheel in a river and use it to power a drive shaft that boosts the output of production buildings.

Trains, Boats and Trucks are extremely useful in this game when you need to move lots of items around. You can set up a flexible schedule of destinations and tasks, and the vehicles will fulfill these requests indefinitely.

It also improves on the original game by letting the player control an avatar character. This character can harvest items, collect outputs, and deliver inputs anywhere on the island. This allows the player to interact directly with the world and manually boost up production wherever there is a shortfall. However, the player can always jump to the classic overhead mode when they need to observe other parts of their island or place down new buildings.

The game features an original soundtrack by Clark Aboud, who is also the composer for the Slay The Spire, Lost Eidolons, and Kind Words.
